1
vote
1answer
78 views

Farseer: How can I create a body with a hole in the middle

I want to create a shape that looks like the black contour in this picture: The shape must be empty in the middle(white surface). The white surface must not be part of the shape, just the black ...
1
vote
0answers
17 views

Is it possible to change the position of a Farseer joint tie point?

When I create a revolute joint in Farseer, then there is always a tie point in the center of each of the two bodies. Is it possible to change the position of a tie point? For example: I created a ...
2
votes
0answers
56 views

How can I combine multiple bodies into one in Farseer? [closed]

I want to create a windmill in Farseer, but I don't know how to combine the 3 windmill sails bodies to one body. During gameplay, the sails could get destroyed. For example, if another body hits one ...
0
votes
1answer
69 views

How can I move bodies in Farseer, using touch input?

The player should be able to move a Farseer body with it's fingers. How can I do that? What is the best way to create a Farseer body for the player's finger so that the player can move other Farseer ...
1
vote
1answer
23 views

How can I limit the movement angle of a Farseer joint?

How can I create rectangles in Farseer that behave like the two red rectangles in this video: https://www.youtube.com/watch?v=w0p2y4dRylQ I created an angle joint, but it behaves weird. Should I use ...
1
vote
1answer
57 views

How can I create a seesaw with Farseer Physics Engine?

I want to create a seesaw like in this picture: I created two rectangular bodies, one for the diagonal rectangle and one for the little rectangle in the middle. But I don't know how to connect the ...
2
votes
1answer
33 views

Why is BayazitDecomposer inaccessible when upgrading from Farseer 3.3.1 to Farseer 3.5?

I used the following code in Farseer 3.3.1 and it worked correctly, but in Farseer 3.5, I always get an error message in the following line: list = BayazitDecomposer.ConvexPartition(textureVertices); ...
0
votes
0answers
76 views

Farseer: How can I break a body into multiple pieces?

I created a breakable body but the pieces are not flying around if the ball touches it. What is wrong? Why is the breakable body not breaking into pieces? I made a video and I enabled debugview, so ...
0
votes
2answers
161 views

Farseer: What can I do so that a body can move through a special kind of bodies?

I have three different kinds of rectangles. Black, white and blue rectangles. The rectangles are moving and can collide with each other. But with one exception, the blue rectangle can collide normally ...
3
votes
2answers
273 views

How can I determine the contact point of a collision?

I have two Farseer bodies. A static rectangle and a dynamic ball that is flying around. I want to determine where the ball touched the rectangle. I need the exact coordinates of the contact point. ...
1
vote
1answer
62 views

Height and width of a Farseer body?

I have a body named PersonA. If PersonA collides with another body, the width and height of that body should be saved. I tried it like this but I always get error messages that "Width" and "Height" ...
13
votes
2answers
1k views

How can I create a bomb explosion in Farseer that pushes nearby objects away?

I'm trying to create a bomb explosion in Farseer. I created a circle for the bomb. However, if the bomb explodes, the objects (bodies) that are around it should fly away because they're pushed back by ...
0
votes
1answer
204 views

How does Raycasting work in XNA Farseer and player collision?

Wanting to know how to figure out if player's bottom is colliding with object so that I could allow the player to jump. I was trying to use OnCollision but was referred to ray-casting, I looked ...
0
votes
0answers
36 views

How can I measure the weight in Farseer?

I have two different objects(star and rectangle) and I want to measure the entire weight that lies on the balance. How can I do that? Is it possible to know the entire weight that presses on the ...
0
votes
0answers
94 views

Farseer Player Movement and Collision

I have added a video link for any one who whats to see what the problems are by watching the game. I am trying to create a player movement system and there are small problems that I am running into. ...
1
vote
1answer
211 views

Player Movement Systems

I am working on a project were in class my group of students help produce a video game. We are creating a 2D platformer and was trying to make a pixel based system collision witch fell through. Now I ...
0
votes
1answer
123 views

How long will it take to jump from point A to point B?

I need to know how long it takes to jump from one point to another. Because if the jump time takes for example 2.0f(float jumptime = 2.0f), a jump animation is played during a time interval of exactly ...
0
votes
1answer
105 views

Farseer: How can I calculate the needed velocity in this case?

I have two platforms and one ball. The ball should fly from the red platform to the blue platform. The ball should land somewhere in the purple rectangle of the blue platform. How can I know how ...
1
vote
1answer
48 views

A Sensor’s ContactList Keeps Old / Ignores New Contacts, When That Contact Is still

Okay this is a hard one to explain so I’ll try my best. Basically every time my enemy class updates, it runs a SightCone Sensor Contact List test, so this is every single frame it checks for all the ...
0
votes
2answers
62 views

Attaching a Body to another, without the new body impacting the physics of the first in ANY WAY

Basically I want to add a vision / sight cone to an enemy body, So I have the sight cone body, and enemy body, but every joint or weld I have tried so far has caused the sight cone to severely ...
3
votes
1answer
119 views

Cant get a Farseer Physics body’s rotation to follow the mouse

Here is what’s in my HandleKeyboard() method that is called from the Game1 Update method. MouseState mState = Mouse.GetState(); // the Vector2 that will hold the angle from the player ...
1
vote
1answer
57 views

How can I measure the velocity of a Farseer body?

I want to know how fast my body(a circle) is moving. How can I do that? How can I measure the velocity of a body? In addition, I want to limit the velocity of a body. For example, I want that a body ...
0
votes
1answer
54 views

Farseer Circle Body Problems, Please help!

I have created a circle body class, but in game my player body just passes through it. the circle will not move, only rotate. however when i create the circle body just straight up, raw in the game1 ...
1
vote
1answer
76 views

Farseer - Difference between Position, GetLocalVector, and GetWorldVector

I have used Box2D extensively, and am used to just calling body.GetPosition(). But Farseer does not have this. Instead it has a property Position, as well as methods GetLocalVector and GetWorldVector. ...
0
votes
0answers
101 views

Body is pushed back from the wall sometimes

I have a strange issue with the collision between the wall and my player. If I press W and D or W and A to move up and right respectively up and left, the player sometimes gets pushed back from the ...
1
vote
0answers
78 views

Farseer: Cutting body from texture

Is it possible to cut a body from a texture in Farseer 3.0? I have a texture converted to a body with multiple fixtures ( using BayazitDecomposer, CreatePolygon method, ..) and can even do it as a ...
-1
votes
1answer
399 views

Why is Farseer not working in Windows Phone 7/8?

I created a new Windows Phone Game (4.0) project in Visual Studio Express 2012 and added the Farseer project to the solution explorer. But adding a reference to the Farseer project is not working. I ...
2
votes
1answer
134 views

Farseer: Shooting a ball in a certain angle?

How can I shoot a ball in a certain angle? When I press the Space key, the ball should be shot in a 45 degree angle. How can I do that?
0
votes
0answers
182 views

Farseer: Difficulties with implementation of DebugView

I added the project "Farseer Physics Engine 3.3.1 HelloWorld XNA\DebugView XNA\DebugView XNA.csproj" to my solution explorer in Visual Studio. In addition, I added a reference to my project and the ...
0
votes
1answer
61 views

Farseer: RemoveBody is not working [closed]

I want to remove bodies after they touched the character(playerrect). But the bodies get not removed. I set a breakpoint in the following line but it doesn't get yellow: ...
1
vote
1answer
125 views

Farseer: How can I remove a body?

I have many sensors(coins) in each level and I want to remove the sensors(coins) when the player rectangle(Mario) touches them. I check in OnCollision if Mario touches a coin, if he touches it, it ...
0
votes
1answer
51 views

Farseer: Difficulties with ContactListener

How can I register the ContactListener in XNA? In the box2d manual is written: 9.4 Contact Listener ... At run-time you can create an instance of the listener and register it with ...
4
votes
1answer
190 views

How do I make a tile passable in one direction only?

I want that my character can jump through some of the tiles, like Mario does in this video: http://www.youtube.com/watch?v=zIPYzbNrNhc In this video, Mario jumps up through orange platforms, but ...
-3
votes
1answer
237 views

Farseer: are you missing a using directive or an assembly reference?

I want to create a polygon in Farseer. I found an example in the documentation but it's not working because I get this error message: The type or namespace name 'Vertices' could not be found (are you ...
0
votes
1answer
100 views

Farseer: Ball is not getting slower

The ball is not getting slower when it rolls over a straight platform. I added friction but that changed nothing, the ball still gets not slower. I want that the ball gets slower and slower and stops ...
0
votes
1answer
178 views

Farseer: Ball is not bouncing realistically

I created a ball that is rolling over platforms. When it falls from one platform to another, it should bounce just like in real life, but the ball keeps bouncing constantly and I don't know how to ...
2
votes
1answer
151 views

Getting a uint color array from a portion of a Texture2D

I'm currently using the Farseer tools to create a body from a Texture2D. However, my texture is a spritesheet and I need to get the uint array containing the colors from a portion of the full ...
2
votes
2answers
385 views

Farseer Physics: How to create shape from Vertices?

As you can understand from the title, I'm pretty new to game development. I'm doing this for fun. Anyway here's my question. I have this Farseer Physics samples and i've been studying them for a few ...
2
votes
1answer
139 views

Developing an interactive book for Windows-Runtime

My three year old loves playing with the interactive books on our iPad, and I love playing with code and I love my Surface RT... So I thought I'd try and make a basic animated book using WinRT, I've ...
1
vote
0answers
68 views

Farseer circle hangs where it's spawned

I'm currently trying to simply spawn a circle in Farseer. However, it's stuck wherever I spawn it! The game is updating fine, as I can see the circle spinning in place when I spawn it because of how I ...
5
votes
2answers
4k views

XNA C# Platformer - physics engine or tile based?

I would like to get some opinions on whether i should develop my game using a physics engine (farseer physics seems to be the best option) or follow the traditional tile-based method. Quick ...
3
votes
3answers
772 views

Moving a body in a specific direction using XNA with Farseer Physics

I have a custom polygon attached to a body, which looks like this: What I am trying to accomplish is getting the body to move according to wherever the tip of the body is. So far this is what I've ...
1
vote
1answer
182 views

2D Physics Engine to Handle Shapes Composed of Multiple Densities XNA

The game I'm working on involves shapes that might be composed of multiple materials in a variety of ways. Let's just take for example a wooden rod with and sizable tip of iron or say a block composed ...
6
votes
1answer
663 views

Farseer Physics: Ways to create a Body?

I want to create something similar to this using farsser and Kinect: https://vimeo.com/33500649 This is my implementation until now: http://www.youtube.com/watch?v=GlIvJRhco4U I have the outline ...
1
vote
2answers
289 views

Building a shape out of two rectangles

I would like to build a body with Farseer out of two rectangles so it looks like this: I am a real beginner, so please describe it carefully. Thanks in advance!
0
votes
1answer
536 views

Building a shape out of an Texture with Farseer

I have already looked at the Documentation on there Website, but the code provieded to create a shape out of an Texture is outdated for the newest version. The body is very simple so maybe i can do it ...
0
votes
1answer
358 views

Multiplayer Game Data Serialization Problems

I want to create a simple game that can be played with one to two player. I plan on using TCP sockets, Farseer Physics, XNA, a BinaryFormater and a Memorystream. as far as i know i can't do the ...
1
vote
2answers
950 views

How do I determine which side of the player has collided with an object?

I have some static bodies (platforms) and a dynamic body (the player) in my world. The collision between them works great, but I would like to know which side of the player (rectangle) collides with ...
2
votes
1answer
490 views

Odd offset bug in Farseer/XNA/C#

So I'm using Farseer to create an immovable object: [...] private Body body; public Immovable(World world, ContentManager c, String s, int posx, int posy, int w, int h, String user_data) { ...
1
vote
0answers
163 views

Farseer Physics EndContact events don't fire for all registered delegates

Here's my situation: I have several objects that contain a body and a fixture. They are set to sensor = true; atmosphere = BodyFactory.CreateCircle(world, atmosphereRadius / Level.METER_IN_PIXELS, ...