Where can I find information on the legal or business aspects of running a game production company?
What are some of the biggest - and better yet: insidious and unexpected - mistakes that indie game developers make? Especially when making the transition from hobbyist to full-time indie?
What revenue models exist for online games?
What are the common mistakes or oversights made when starting a new game studio? Please only one mistake or oversight per answer and if you can explain why it is an issue and what one should do to ...
I'm currently working as a game programmer for a AAA-level developer and publisher - which falls into the 'nice problem to have' category, I know, except that I'm growing more and more disenchanted ...