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3
votes
1answer
406 views

What sort of GDC pass (if any) is best for a cash-strapped indie?

I'm doing a web game startup with one other person. We support ourselves with contract programming. I'm considering attending GDC for the first time, but we're really tight on cash. Money spent on ...
10
votes
3answers
601 views

What legal matters do I need to consider when releasing an MMO?

Let's say I've finished programming an indie MMO game similiar to Tibia. I've got: a stable server application ready to launch; a tested, bug-free, working client application ready to play; the ...
10
votes
2answers
465 views

How do I move from mainstream to indie development?

I'm a game programmer for a AAA-level developer and publisher—which I know falls into the 'nice problem to have' category. However, I'm becoming disenchanted with the direction of both the company and ...
131
votes
18answers
28k views

What things should an indie game developer never do? [closed]

What are some of the biggest - and better yet: insidious and unexpected - mistakes that indie game developers make? Especially when making the transition from hobbyist to full-time indie?
1
vote
2answers
555 views

Costs/profit of/when starting an indie company

In short, I want to start a game company. I do not have much coding experience (just basic understanding and ability to write basic programs), any graphics design experience, any audio mixing ...
16
votes
4answers
5k views

Set up indie game studio (UK) - how?

I am UK based and am looking to set up my own game studio - essentially, just myself working from home, looking to build casual game apps. I want to ask you guys what steps or process i need to go ...
9
votes
2answers
498 views

What type of legal entity do I need for my game company?

I'm the leader of a group of 4 of us that are contributing to a game and it has come to my attention that we will eventually need some kind of official title or something along those lines. We've ...
9
votes
3answers
293 views

UK Indie studio registration

I'm from the UK and I've just about completed making an indie game and had some interest from several online retailers that sell games. This requires me filling in a basic contract. I'm just one guy ...
-2
votes
1answer
154 views

How many people should be involved in a game startup? [closed]

I want to start an indie game company, and I understand that you need a designer, an engineer, and an artist at the very least. I also know that professional game companies like Bethesda ...
4
votes
7answers
418 views

What are some Game Development Publications that accept outside articles [closed]

What Are some Game Development publications (electronic or otherwise) that aren't so large that there is no chance to potentially get included in the publication after a few well-written articles sent ...
2
votes
2answers
115 views

demographics of paying mobile gamer

I was googling for this now for a while but didn't find any relevant data. Does someone know any statistics of the demographics of mobile gamers that actually spend money on their games? It's clear ...
-4
votes
1answer
82 views

Is it a good idea to imitate the same name of app to gain number of downloads? [closed]

Is there a way in order to recognize the game app's name and become popular for downloads in order to earn more money? I tried to check a certain name of the game and the search result appeared to ...
15
votes
7answers
4k views
0
votes
2answers
144 views

Making money with engines? [closed]

As the title says. Making money with games, especially free to play ones, is a well-known topic that‘s often discussed. So one can either sell the game, fill it with ads, get a sponsorship, find a ...
7
votes
2answers
437 views

What constitutes satire? [closed]

For business reasons, I would like to know what constitutes satire in a game. Also, is there a better place to ask questions like this on the business side of game development?
-5
votes
1answer
351 views

How does CryEngine track downloads of games using their engine? [closed]

CryENGINE 3 Independent Developers Platform offers a royalty-only license model, that requires you to pay 20% of your revenues. Their website says this about it: CryENGINE® 3 Independent ...
2
votes
2answers
354 views

Rules to start and naming a game studio

I would like to know if there is any copyright related rules to name a game studio specially for android appstore. I searched at the U.S. Copyright Office website and found many matches for same ...
2
votes
2answers
903 views

Do I have to ask for permission to use real company logos for advertising props in the world in my sports game? [closed]

I'm making a simple turn-based Android ball flicking soccer game and I was thinking of creating a theme in a sports game, like soccer for example, usually had advertisement banner on walls and a bit ...
2
votes
2answers
596 views

Where to find market research info on adventure games?

Looks like adventure games are on the rise again. There were several great releases in 2012, including brilliant and highly acclaimed Walking Dead from TellTale. Is there a market research that ...
0
votes
1answer
155 views

Having Your Own Copyrighted App Automatically After Publishing

I have a question regarding for the game app and in business. You see, I decided to publish an app to Google Play. When I published it, does this app automatically declared that this app is ...
2
votes
2answers
1k views

Is it acceptable to say “Inspired from … game”

For a game I'm developing, I would like to use "inspired from ... game" to acknowledge and praise that game. But I'm not sure if this is a good idea from a legal point of view. They might think my ...
14
votes
1answer
350 views

As an indie developer, what should I learn about the business end of game development?

I assume I should look into intellectual property law, copyright law, and money management, but what else would be good to know? My ideal goal is to be able to handle all legal/monetary business ...
12
votes
1answer
281 views

Conundrum with quality and virus reports: is our game releasable?

I've just got done talking to the CEO of our independent game studio about one of our projects nearing completion. We're considering canning the whole project for a number of reasons: There are ...
16
votes
4answers
857 views

It is worth adding 'futuristic' features to our game, or should we put our focus elsewhere?

I'm lead programmer in a medium-sized indie game studio. This is our first game as a team. We're working on a futuristic FPS game, with a profit-sharing buisness plan. Anyway, we have some very good ...
13
votes
1answer
845 views

Must know legal issues when releasing a game?

Alright, some day in the far future I would love to independently release my own game. My question is, what is the minimum amount of familiarity I need with copyright law, software patents, and other ...
2
votes
1answer
306 views

Are mobile devices a viable platform/market for “User-Generated Content”-based games?

I intend to do a lot of research into this, but I know this community has a knack for delivering hard-to-find gems of knowledge, so I figured I'd ask here first. Preamble (My Situation) I'm ...
5
votes
3answers
7k views

Cost of game development and maintenance of an MMORPG

I am doing a project and I have a few questions about game development/maintenance costs. For a MMORPG like Second Life, how much does it cost to develop and maintain? Maintain as in servers' ...
8
votes
4answers
512 views

Do “Results-Oriented Work Environments” work?

A game development company seems like an ideal testbed for experimenting with new or uncommon models for work environments. I'm curious if there's anyone out there successfully doing something ...
2
votes
2answers
543 views

Examples for simple, succesful social games

We are a small developer company planing to create our first social game. Social games look like a promising genre for monetization, but looking at the actual market (dominated by big players) and ...
3
votes
1answer
164 views

Where can I find sales figures for PSN Minis?

I work for a small game studio that develops games for iOS and Android currently. The engine we are building will be portable and our upcoming game is quite ambitious. Therefore we are considering ...
3
votes
1answer
105 views

Questions to answer and heuristics to use when selecting a new project?

Say I have a list of (in my case, indie) game ideas, from which I need to select a new project to work on. What are the questions/heuristics that you would use - and ideally have already used ...
20
votes
8answers
796 views

What pitfalls should one look out for when starting a studio

What are the common mistakes or oversights made when starting a new game studio? Please only one mistake or oversight per answer and if you can explain why it is an issue and what one should do to ...
3
votes
1answer
458 views

A game community equivalent to IMDb Pro?

Is there one resource that tracks and lists games in development, similar to what IMDb Pro does for films in development? MobyGames is good for post-mortem, who did what, but what about a resource ...
2
votes
2answers
107 views

share distribution question

I just developed a facebook game(mifia like), but the graphics I made are not good, because it is reference with some existing photo, trace with AI, and coloring it. Therefore, I invited my friend ...
4
votes
5answers
372 views

Are there any good blogs or articles on the business of indie games?

Interested in both successes and failures (and semi-successes). Maybe this might be better at OnStartups but I think the game market is quite a bit different than the business market that's prevalent ...
3
votes
2answers
477 views

How to develop a concept to receive funding?

I have a game concept which I wish to develop but don't have the funding to begin it. What should I do?
14
votes
4answers
3k views

Can and should a game design be patented? [closed]

I have an idea for a game that I want to develop and I feel is unique, and I'm wondering if I should patent it. I read on the web that games can be patented, but just because it can be done doesn't ...
8
votes
3answers
379 views

Independent Arcade Game Development

So I've been looking around, but it seems that information on this is scarce. If one wants to develop an arcade game (as in, coin operated), ignoring the software side, where does one start on the ...
2
votes
3answers
618 views

Dream Benefits at a Game Development Company [closed]

Besides salary, what are the benefits you dream to get from a game development company as an employee? For example, I would find these things useful for both, me and a company: Right to suggest own ...
12
votes
9answers
814 views

What's in a name?

How does the name of a game relate to how popular it becomes? Have there been studies around this subject? Are people influenced by the name of a game?
0
votes
6answers
1k views

Why is professional game development harder in Europe? [closed]

In comparison to the U.S.A., there seem to be far less leading or successful game companies in Europe. The recent salary survey of GameCareerGuide shows that the average salary of a games programmer ...
12
votes
1answer
237 views

Where can I find legal or business resources for a game production company?

Where can I find information on the legal or business aspects of running a game production company?