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4
votes
3answers
184 views

How do you assign a value of different roles in a game design project?

A friend and I are building a game together and having a great time with it, and we hope to sell the product at some point. The prospects for actual earnings maybe be practically nil (and we aren't ...
0
votes
1answer
420 views

What is the Stencyl and StencylWorks business model?

Not sure how many of you have heard of Stencyl as a low-barrier-to-entry game development platform, but for those of you that have worked with it - what is their business model? Nothing is free ...
3
votes
1answer
529 views

Different revenue models between developers and publishers?

I am working at a small game studio developing games for iOS and Android. We do the full journey here, from idea to finished product and we have funding to do so. However, with the smartphone market ...
1
vote
3answers
761 views

Could this MMORPG project-model work?

This is an extension of my previous question. Recently I had an idea of making an, as I could describe it, agile open-source player-financial-profitable MMORPG, which has an interesting (from my POV) ...
15
votes
7answers
4k views
7
votes
6answers
711 views

Why the shareware (not demo) model died?

In the early days of the industry, instead of fighting piracy, companies let the users share their games freely, and put some nag screen or something like that on the game. Then they would sell DLC ...