9
votes
3answers
258 views

UK Indie studio registration

I'm from the UK and I've just about completed making an indie game and had some interest from several online retailers that sell games. This requires me filling in a basic contract. I'm just one guy ...
8
votes
2answers
445 views

What type of legal entity do I need for my game company?

I'm the leader of a group of 4 of us that are contributing to a game and it has come to my attention that we will eventually need some kind of official title or something along those lines. We've ...
16
votes
4answers
4k views

Set up indie game studio (UK) - how?

I am UK based and am looking to set up my own game studio - essentially, just myself working from home, looking to build casual game apps. I want to ask you guys what steps or process i need to go ...
1
vote
2answers
531 views

Costs/profit of/when starting an indie company

In short, I want to start a game company. I do not have much coding experience (just basic understanding and ability to write basic programs), any graphics design experience, any audio mixing ...
9
votes
3answers
563 views

From release to business

Let's say that I've finished programming an indie MMO game similiar to Tibia. I've got a stable server application that is ready to launch, i've got a tested bug-free working client application that ...
1
vote
1answer
369 views

What sort of GDC pass is best for a cash-strapped indie, if any?

I'm doing a web game startup with one other person, and I'm considering attending GDC for the first time, but we're really tight for cash. We support ourselves with contract programming. Any money we ...
9
votes
2answers
435 views

How to go from mainstream to indie development?

I'm currently working as a game programmer for a AAA-level developer and publisher - which falls into the 'nice problem to have' category, I know, except that I'm growing more and more disenchanted ...
129
votes
18answers
27k views

What things should an indie game developer never do? [closed]

What are some of the biggest - and better yet: insidious and unexpected - mistakes that indie game developers make? Especially when making the transition from hobbyist to full-time indie?