Bullet is a professional, free 3D Game Multiphysics Library that provides state of the art collision detection, soft body and rigid body dynamics.

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Bullet Physics Raytrace Picking

I'm having trouble picking using bullet's raytrace code Here's what I have so far for creating the actual Ray float top = 1.f; float bottom = -1.f; float nearPlane = 1.f; float tanFov = (top - ...
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Bullet simulation stops after windows inactivate

I am having trouble when inactivating window (event resizing); all the contents get rendered and input works. Even the physics work but the btDiscreteDynamicsWorld stepSimulation function does not get ...
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Shoot Bullet Towards Touch Position : Unity3D

I have one object shooting in x-y plane..,x means horizontal and y means vertical direction.. My bullet is capsule game object with rigidbody component. Now Whenever i touch on the screen , i want ...
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How to set the object's world position in bullet?

In my Ogre3d application I am first changing the parent of a node like this: // save object "Cube" into node*; then ... Vector3 absPos(node->_getDerivedPosition()); Quaternion ...
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494 views

Detect when a bullet rigidbody is on ground

I have a rigidbody that is on top of a plane or another rigidbody. How do I check if said rigidbody is on top of it? I tried to check the Y-part of the velocity but it is never 0, it is always a ...
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What is the best way to implement collision detection using Bullet physics engine and a track generated from a curve?

I am developing a small racing gam, the track is generated from a curve. As said above, the track is generated, but not infinite. The track of one level could fit with no problem in memory and will ...
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761 views

Bullet physics with OpenGL

I have got some problem implementing bullet physics into my opengl game. The thing is that it doesn't want to update my translatef value continously but only at the end. The code for bullet looks like ...
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1answer
513 views

How do I perform collision tests between two 3D oriented bounding boxes?

I want to test two 3D oriented bounding box objects against each other and stop them if there is a hit detected. How can I accomplish this using only the collision detection functions in the Bullet ...
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how to predict enemy postion to shoot bullet same kingdom rush

i'm doing a tower defense game same kingdom rush, enemy can run curve not only linearly. i found this link : 2D tower defense - A bullet to an enemy but this link use only for enemy run linearly. ...