Tagged Questions

Bullet is a professional, free 3D Game Multiphysics Library that provides state of the art collision detection, soft body and rigid body dynamics.

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0
votes
1answer
578 views

Calculating bullet travel knowing coordinates and radian

I have a player sprite that has a x and y coordinate and also a radian. The radian determines which way the sprite faces in a top-down game interface. In this case, the radian points from the player ...
2
votes
1answer
648 views

Can Bullet Physics (or another 3d physics engine) use callbacks in my engine to check static geometry?

I'm wondering if it's possible to use or hack Bullet 3d Physics (or another free 3D physics engine) so that I don't need to "import" my static geometry into Bullet - instead I want to do it the other ...
3
votes
2answers
5k views

Ogre 3d and bullet physics interaction

I have been playing around with Ogre3d and trying to integrate bullet physics. I have previously somewhat successfully got this functionality working with irrlicht and bullet and I am trying to base ...
2
votes
2answers
2k views

How do you setup the Irrlicht and Bullet engines for Android development?

I have begun researching graphics and physics engines to use for an Android 3d game that I would like to make. While researching I stumbled across this page where he talks about how you can use the ...
12
votes
4answers
5k views

2D tower defense - A bullet to an enemy

I'm trying to find a good solution for a bullet to hit the enemy. The game is 2D tower defense, the tower is supposed to shoot a bullet and hit the enemy guaranteed. I tried this solution - ...
2
votes
1answer
948 views

How can I exclude some rigid body from rayTest in Bullet Physics?

I'm trying to picking some object with rayTest method of BulletPhysics. The problem is my stage is surrounded with walls (btStaticPlane) and the target objects (btSphereShape) are in there. And I'm ...
5
votes
1answer
2k views

Should I use procedural animation? [closed]

I have started to make a fantasy 3d fps swordplay game and I want to add animations. I don't want to animate everything by hand because it would take a lot of time, so I decided to use procedural ...
14
votes
1answer
832 views

What are pros and cons of Voronoi shatter?

I have seen some Voronoi shatter videos on Youtube. What is your experience with it? What are the pros and cons in time complexity, resource complexity, implementation difficulty...? Does it ...
1
vote
1answer
326 views

How would I setup the Environment Variables for BulletPhysics?

I am using Bullet Physics v2.78. And Im trying to build this library to be used for ogrebullet. The main problem is that Im getting errors trying to find the Bullet Directory. Im wondering if maybe ...
2
votes
2answers
2k views

How would I use GLM for Bullet Physics?

Right now im working on my c++ game, and im having alot of trouble using GLM and Bullet Physics to create my world correctly. The main problem is that when i export my physics with Blenderv2.57, and ...
3
votes
1answer
2k views

How can I enable CCD in Bullet Physics?

How can I enable Continuous Collision Detection (CCD) in Bullet Physics?
3
votes
0answers
302 views

How can I make bodies that do not stick to the wall in Bullet Physics? [duplicate]

Possible Duplicate: Physics engine recommendation which can simulate pool game correctly? I made a Billiards scene with Bullet Physics, but I've got a problem. When the ball is slowing down ...
2
votes
2answers
828 views

Can I change shape of a rigid body after it created in Bullet3D?

I'm beginning Bullet3D. Can I change collision shape of a rigid body after it created? A rigid body accepts a collision shape when it's creating, but it's hard to find options changes the collision ...
6
votes
1answer
1k views

How can I get my meshes to work with Bullet Physics?

The problem is that I'm trying to use my meshes with Bullet Physics for the collision part of my game. When I attempted doing this method with my GLM(model loading library by nate robins) model, I ...
0
votes
1answer
3k views

Best 3D Physics Engine to use with Ogre [closed]

I am looking for a good physics engine to use with an Ogre game I'm writing. I would prefer for it to be free, open source, mature, simple to use, easy to learn, and flexible. I'm currently thinking ...
7
votes
2answers
4k views

Is it worth it to use Bullet for 2D physics instead of Box2D for the sake of learning Bullet?

There isn't much more to the question. I'm not concerned about overhead, as I'm sure they are both fine for my purposes. Basically, I am familiar with Box2D concepts because of the Farseer Physics ...