Bullet is a professional, free 3D Game Multiphysics Library that provides state of the art collision detection, soft body and rigid body dynamics.

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3D game editor with C++ support and Bullet Physics [closed]

I am very new to game development and hence the question. Is there any open-source game editor that uses Bullet Physics engine with C++ code edit support.I have read about blender but it allows python ...
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65 views

colliding btRigidBody objects behave strangely when moving slowly

I'm trying to use Bullet Physics in my iOS game. The engine appears to be correctly compiled in that the demos work fine. In my game I have the player's ship and some enemy ships. They're defined as ...
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1answer
263 views

Offset Forward vector of object based on Rotation

I'm using the Bullet 3D physics engine in a iOS application running openGL ES 1.1 Currently I'm accepting info from the gyroscope to allow the user to "look around" a 3d world that follows a bouncing ...
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0answers
161 views

Getting whole world velocity using bullet physics

I would like to make some action when all objects in dynamic world have 0 velocity. I was trying to iterate on all of them all the time and when some counter is equal to function ...
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2answers
384 views

What algorithms can I use for bullet movement toward the enemy?

I'm developing 2D strategy game. There are weapons that shoot at enemies. From what I've read in this, this, this and this post I think that I need linear algebra, but I don't really understand what ...
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1answer
346 views

Allegro Game Won't Fire 2D Projectile

To begin with I am developing a PSP application so I have no clue how to debug a PSP application. That doesn't mean I do not know how debug period. Anyway, when I run the game everything runs fine but ...
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1answer
399 views

Calculating bullet travel knowing coordinates and radian

I have a player sprite that has a x and y coordinate and also a radian. The radian determines which way the sprite faces in a top-down game interface. In this case, the radian points from the player ...
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1answer
2k views

Best 3D Physics Engine to use with Ogre [closed]

I am looking for a good physics engine to use with an Ogre game I'm writing. I would prefer for it to be free, open source, mature, simple to use, easy to learn, and flexible. I'm currently thinking ...
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1answer
455 views

How to implement bullet physics in libgdx

I am new at game development want to know that how can I implement bullet physics in libgdx. I searched lot of things on Internet but nothing found worthy.
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2answers
258 views

Distance between two objects?

We are trying to determine the distance (a scalar, double) between two objects' surfaces in Bullet. We are new to the Bullet engine, and we've been looking into the demo projects, but couldn't find ...
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1answer
252 views

What is the best Broadphase Interface for moving spheres?

As of now I am working on optimizing the performance of the physics and collision, and as of now I am having some slowdowns on my other computers from my main. I have well over 3000 btSphereShape ...
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1answer
983 views

Detect two specific objects collision with bullet physics

I have got some problem with defining collision between objects in my game using bullet physics. I know that objects are colliding with each other simultaneously and I don't have to do anything more. ...
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1answer
1k views

android game using bullet and libgdx

i'm developing a android project for school and i'm currently using libgdx for rendering. It performs quite well, but it lacks a 3d physics library. So i searched and found that Bullet physics engine ...
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1answer
145 views

jBullet Collision/Physics not working as expected

Below is the code for one of my objects in the game I am creating (yes although this is a cube, I am not making anything remotely like MineCraft), and my issue is I while the cube will display and is ...
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3answers
244 views

How would I successfully split a vector to increase game performance?

Okay so I have a vector for all of the monsters that are spawned in my game. All of these monsters are in a single vector and are "active" according to what zone they are in relative to the player's ...
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1answer
62 views

Need help with a complex 3d scene (using Ogre and bullet)

In my setup there is a box with a hole on one side, and a freely movable "stick" (or bar, tube). This stick can be inserted/moved through the hole into the box. This hole is exactly as wide as the ...
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2answers
195 views

First person camera with Bullet Physics

Before integrating the Bullet Physics, the camera worked fine. But instead of using my own simple struct for transform data, I use rigid body structs provided by the physics library now. There are ...
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0answers
147 views

Ball-cylinder collision detection with Bullet Physics

I am trying to find out collision detection between specific objects and when they are colliding then want to invoke a specific method. I have read one this tutorial but I don't understand how to use ...
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0answers
63 views

HowTo Enable jBullet DebugMode

I would like to render the physics world of jBullet to debug some issues in my game, and I am not finding too much on enabling the debugDraw method of jBullet. Do I need to write my own debugDraw ...
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285 views

What is the best way to implement collision detection using Bullet physics engine and a track generated from a curve?

I am developing a small racing gam, the track is generated from a curve. As said above, the track is generated, but not infinite. The track of one level could fit with no problem in memory and will ...
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1answer
511 views

Change collision body position in Bullet Physics Hello World project

I have got stupid and annoying problem in my app. I am using bullet physics and I've started with hello world example on wiki: http://bulletphysics.org/mediawiki-1.5.8/index.php/Hello_World There is ...
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1answer
602 views

Bullet physics with OpenGL

I have got some problem implementing bullet physics into my opengl game. The thing is that it doesn't want to update my translatef value continously but only at the end. The code for bullet looks like ...
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0answers
41 views

How to keep track of objects inside bullet physics to add/remove them

I am working on a program that will have alot of boxes. As the player moves through the space I will use bulletphysics to check for collision using the ghost object. How can I track the many objects ...
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1answer
344 views

How do I perform collision tests between two 3D oriented bounding boxes?

I want to test two 3D oriented bounding box objects against each other and stop them if there is a hit detected. How can I accomplish this using only the collision detection functions in the Bullet ...

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