I am building a voxel engine on Ogre with bullet as a physics engine. I separated my blocks into chunks to help batch together render calls. At the moment, each chunk's physics is handled by a ...
I am using Bullet, and am attempting to make a collision algorithm that generates contact points off of a cube-based terrain along with the appropriate collision response. I also plan to extend this ...
I've successfully integrated the Bullet Physics library into my entity/component system. Entities can collide with each other. Now I need to enable them to collide with the terrain, which is finite ...