2
votes
2answers
183 views

Choosing a correct collisionshape for a voxel engine

I am building a voxel engine on Ogre with bullet as a physics engine. I separated my blocks into chunks to help batch together render calls. At the moment, each chunk's physics is handled by a ...
6
votes
0answers
104 views

How to extend the btCollisionAlgorithm class in order to enable collision response with a terrain map created from voxels

I am using Bullet, and am attempting to make a collision algorithm that generates contact points off of a voxel (cube) based terrain, and creates the appropriate collision response. I also plan to ...
6
votes
3answers
1k views

How do I implement a Bullet Physics CollisionObject that represents my cube like terrain?

I've successfully integrated the Bullet Physics library into my entity/component system. Entities can collide with each other. Now I need to enable them to collide with the terrain, which is finite ...