Tagged Questions
-1
votes
2answers
163 views
First person camera with Bullet Physics
Before integrating the Bullet Physics, the camera worked fine. But instead of using my own simple struct for transform data, I use rigid body structs provided by the physics library now.
There are ...
0
votes
0answers
63 views
HowTo Enable jBullet DebugMode
I would like to render the physics world of jBullet to debug some issues in my game, and I am not finding too much on enabling the debugDraw method of jBullet. Do I need to write my own debugDraw ...
4
votes
0answers
344 views
Bullet Physics implementing custom MotionState class
I'm trying to make my engine's camera a kinematic rigid body that can collide into other rigid bodies. I've overridden the btMotionState class and implemented setKinematicPos which updates the motion ...
1
vote
1answer
719 views
Bullet Physics Terrain
Im trying to Load an RGB image (.BMP) into bullet's btHeightfieldTerrainShape
Im using a loader that creates a openGL height map, it stores the data in a vector float, but I cant get the ...
0
votes
1answer
932 views
Detect two specific objects collision with bullet physics
I have got some problem with defining collision between objects in my game using bullet physics.
I know that objects are colliding with each other simultaneously and I don't have to do anything more. ...
1
vote
1answer
1k views
Object rotating error in Bullet Physics with OpenGL
I have got some problem in my OpenGL game. I am using bullet physics and I want to achive quite simple effect - I want one object (a sphere) to roll and hit another (box) which will fall down.
I have ...
-1
votes
1answer
585 views
Bullet physics with OpenGL
I have got some problem implementing bullet physics into my opengl game. The thing is that it doesn't want to update my translatef value continously but only at the end.
The code for bullet looks like ...
0
votes
1answer
1k views
android game using bullet and libgdx
i'm developing a android project for school and i'm currently using libgdx for rendering. It performs quite well, but it lacks a 3d physics library. So i searched and found that Bullet physics engine ...
1
vote
2answers
1k views
How would I use GLM for Bullet Physics?
Right now im working on my c++ game, and im having alot of trouble using GLM and Bullet Physics to create my world correctly.
The main problem is that when i export my physics with Blenderv2.57, and ...
4
votes
1answer
701 views
How can I get my meshes to work with Bullet Physics?
The problem is that I'm trying to use my meshes with Bullet Physics for the collision part of my game.
When I attempted doing this method with my GLM(model loading library by nate robins) model, I ...