Tagged Questions
-1
votes
0answers
29 views
How to keep track of objects inside bullet physics to add/remove them
I am working on a program that will have alot of boxes. As the player moves through the space I will use bulletphysics to check for collision using the ghost object.
How can I track the many objects ...
5
votes
4answers
558 views
How to save and restore Bullet Physics state?
I'm looking for information on how to save the runtime state of rigid bodies with Bullet Physics. Most of my world consists of static objects, but I have a few dynamic and kinematic objects as well. I ...
0
votes
1answer
341 views
How to implement bullet physics in libgdx
I am new at game development want to know that how can I implement bullet physics in libgdx. I searched lot of things on Internet but nothing found worthy.
0
votes
0answers
63 views
HowTo Enable jBullet DebugMode
I would like to render the physics world of jBullet to debug some issues in my game, and I am not finding too much on enabling the debugDraw method of jBullet. Do I need to write my own debugDraw ...
3
votes
1answer
148 views
Moving the jBullet collision body to with the player object
I am trying to update the location of the rigid body for a player class, as my player moves around I would like the collision body to also move with the player object (currently represented as a ...
1
vote
1answer
178 views
Rotating a cube using jBullet collisions
How would one go about rotating/flipping a cube with the physics of jBullet?
Here is my Draw method for my cube object:
public void Draw() {
// center point posX, posY, posZ
float ...
0
votes
1answer
144 views
jBullet Collision/Physics not working as expected
Below is the code for one of my objects in the game I am creating (yes although this is a cube, I am not making anything remotely like MineCraft), and my issue is I while the cube will display and is ...