In a TPS, how to aim bullets to the direction the camera is pointing, but make the shooting from the player?
(In C#/XNA.) I mean, I can't find an answer nowhere. I'm trying to learn how to make a Third Person Shooter, especially like the one I found in a game called "M.A.R.S.", from Epic Games. I don't want ...
Mostly looking for a nudge in the right direction here. Given a set of planes (defined as a normal and distance from origin) that form a convex hull, I would like to find the intersection points that ...
Can Bullet Physics (or another 3d physics engine) use callbacks in my engine to check static geometry?
I'm wondering if it's possible to use or hack Bullet 3d Physics (or another free 3D physics engine) so that I don't need to "import" my static geometry into Bullet - instead I want to do it the other ...