1
vote
1answer
95 views

In a TPS, how to aim bullets to the direction the camera is pointing, but make the shooting from the player?

(In C#/XNA.) I mean, I can't find an answer nowhere. I'm trying to learn how to make a Third Person Shooter, especially like the one I found in a game called "M.A.R.S.", from Epic Games. I don't want ...
0
votes
1answer
71 views

x-inverted obj importer in BulletSharp - whats wrong?

See importer C# code at the repository. Screenshot: Left: bullet imported version, right: correct 3ds max version. It's somehow inverted. If you think that left part is just 180 degrees rotated you ...
1
vote
1answer
271 views

3D/perspective Top down shooter bullet issues

I'm developing a top-down shooter with multiple levels (ground for ground units, middle level for buildings, top level for air unity). The problem is the collision. Though I can make the collider ...
2
votes
3answers
2k views

How do I check collision when firing bullet?

I'm currently creating 2D game from top perspective. I'm having problems with bullets. Yes, I currently simulate their movement so user can see them (about 2x ). Moving them with // this is static ...