I'm wondering what is the most efficient collision shape to use with APIs like Bullet or Havok for rooms/interiors. Rooms tend to be boxes but are concave since the normals point inward which means no ...
I am writing an iOS game, using bullet for physics, blender to create models, cocos3d as the game engine. I have a model like this Basically there is a plane, with a hole, and a UVSphere. Both were ...
I am working on my first 3D game, for iphone, and I am using Blender to create models, Cocos3D game engine and Bullet for physics simulation. I am trying to learn the use of physics engine. What I ...
Right now im working on my c++ game, and im having alot of trouble using GLM and Bullet Physics to create my world correctly. The main problem is that when i export my physics with Blenderv2.57, and ...
The problem is that I'm trying to use my meshes with Bullet Physics for the collision part of my game. When I attempted doing this method with my GLM(model loading library by nate robins) model, I ...