I have one object shooting in x-y plane..,x means horizontal and y means vertical direction.. My bullet is capsule game object with rigidbody component. Now Whenever i touch on the screen , i want ...
I am new at game development want to know that how can I implement bullet physics in libgdx. I searched lot of things on Internet but nothing found worthy.
i'm developing a android project for school and i'm currently using libgdx for rendering. It performs quite well, but it lacks a 3d physics library. So i searched and found that Bullet physics engine ...