0
votes
0answers
532 views

What is the best way to implement collision detection using Bullet physics engine and a track generated from a curve?

I am developing a small racing gam, the track is generated from a curve. As said above, the track is generated, but not infinite. The track of one level could fit with no problem in memory and will ...
1
vote
1answer
542 views

What algorithms can I use for bullet movement toward the enemy?

I'm developing 2D strategy game. There are weapons that shoot at enemies. From what I've read in this, this, this and this post I think that I need linear algebra, but I don't really understand what ...
14
votes
1answer
813 views

What are pros and cons of Voronoi shatter?

I have seen some Voronoi shatter videos on Youtube. What is your experience with it? What are the pros and cons in time complexity, resource complexity, implementation difficulty...? Does it ...