1
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2answers
425 views

How to correctly create bullet rigid from custom .mesh in Ogre?

Being new to 3d programming and bullet physics in particular, I am wondering how a 3d model or the mesh generated out of it effects the accuracy of bullet physics simulation. I have written a ...
2
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2answers
2k views

How would I use GLM for Bullet Physics?

Right now im working on my c++ game, and im having alot of trouble using GLM and Bullet Physics to create my world correctly. The main problem is that when i export my physics with Blenderv2.57, and ...