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1
vote
1answer
151 views

iOS build size is too large in Unity

I have finally completed my game and ready to upload my game to the App store, but my build size is too large. I have checked log statement and it is roughly 13.3 mb but when i build my game and test ...
1
vote
0answers
54 views

Mirror problems after building game in unity

Hi I am facing a weird problem in unity when I build a particular scene. Here is the screenshot of how the mirror looks when I play the game from inside the unity editor: And here is how it looks ...
0
votes
1answer
418 views

Unity 3D error when compiling to WebGL: Destination directory not found

When I try to compile my Unity project to WebGL in Development mode on Windows 8.1 (and with the latest version of Unity), I receive the following errors (the first one is truncated because it's ...
5
votes
1answer
649 views

How to make installable .exe file for unity games

I just completed my game but after i built the game from unity to .exe it also has filename_data folder i know it has all the resources for the game. I tried iexpress and innosetup to make the install-...
3
votes
2answers
210 views

create ipa without RoboVM in a project libgdx

I am creating an application with libgdx , and I wish I could produce an IPA without using RoboVM , because since version 1.9 became a fee . I saw on the original documentation that you can do with ...
0
votes
0answers
67 views

Build size increased by 4MB by upgrading project to Unity 5.2.0f

My 2D project (that uses NGUI mainly) just bloated up by 4MB after upgrading it to Unity 5.2.0f from 5.1.3f. Any clues as to why? This kind of bloat is unacceptable for mobile users in areas with ...
0
votes
0answers
239 views

How to use Minim-Android library with an Android Studio game

I have a game project set in Android Studio in which I need to use a library called Minim. It is meant for using with Processing, so its constructor asks for an object that I couldn't find on Android ...
0
votes
1answer
49 views

XNA - Autodeploy .exe of game upon succesfull commit to GIT

I know of ClickOnce which creates an .exe file so a user can play my XNA game. However, I have to manually go through a wizard in order to create this file. I would like for the new .exe to be ...
4
votes
2answers
1k views

Including files in an application using XNA

I'm making a game and I need to load some text files to create levels. After much frustration in trying to get them to work I placed the files in the debug folder of my project (I think this is a bad ...
5
votes
2answers
333 views

Advice creating build process for medium sized game project

I've been looking through the SCons build script for Doom3 and researching different approaches to build processes used by professional game developers/studios (C/C++) and I've come across a few ...