I know of ClickOnce which creates an .exe file so a user can play my XNA game. However, I have to manually go through a wizard in order to create this file. I would like for the new .exe to be ...
I'm making a game and I need to load some text files to create levels. After much frustration in trying to get them to work I placed the files in the debug folder of my project (I think this is a bad ...
I've built a sample game using pygame and wanted to mess around with packaging it up. I found cx_Freeze which seems to do the trick, except for when it comes to playing OGG files. If I run the app ...
I've been looking through the SCons build script for Doom3 and researching different approaches to build processes used by professional game developers/studios (C/C++) and I've come across a few ...