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1answer
28 views

Unity Xcode Post Build Change Language Dialect

Is it possible to change the C++ Language Dialect setting under Apple LLVM 6.1 - Language - C++ during a post build process in Unity3D? See here: I'm using XCodeEditor, and in the json, i tried these ...
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43 views

XNA - Autodeploy .exe of game upon succesfull commit to GIT

I know of ClickOnce which creates an .exe file so a user can play my XNA game. However, I have to manually go through a wizard in order to create this file. I would like for the new .exe to be ...
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votes
2answers
673 views

Including files in an application using XNA

I'm making a game and I need to load some text files to create levels. After much frustration in trying to get them to work I placed the files in the debug folder of my project (I think this is a bad ...
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vote
0answers
79 views

pygame App stops when playing OGG files after building with cx_Freeze [closed]

I've built a sample game using pygame and wanted to mess around with packaging it up. I found cx_Freeze which seems to do the trick, except for when it comes to playing OGG files. If I run the app ...
4
votes
2answers
284 views

Advice creating build process for medium sized game project

I've been looking through the SCons build script for Doom3 and researching different approaches to build processes used by professional game developers/studios (C/C++) and I've come across a few ...