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2
votes
1answer
60 views

Unity Android Orientation Bug in Auto Rotate

I am currently looking for a workaround, or fix, for a Unity bug. I want to be able to auto-rotate my game, while respecting the Android system settings. Currently, if you set your Unity Orientation ...
2
votes
0answers
49 views

Why do my Box2D bodies occasionally get stuck and separate forcibly?

I'm making a space game with LibGDX and Box2D. I made a video here to illustrate the issue. Verbal description: When objects collide, they sometimes get stuck together and are then suddenly separated ...
0
votes
2answers
261 views

Why does my A* implementation overflow the stack?

I'm fairly new to game dev and working on my first ever attempt at 2D pathfinding. I'm using the A* algorithm as detailed here. For the most part, it seems to be working correctly and as intended. ...
0
votes
1answer
170 views

Why are my target-following objects rotated the wrong way?

I writing a script that would make my players reach a target destination. It looks like this so far: private void MoveTowardsGoal() { if (Vector3.Distance (reachGoalTarget.transform.position, ...
6
votes
1answer
265 views

Unity: Why do my normals flip during an animation?

This problem boggles my mind. I have an animation running on a face object (imported from Blender). At a few points in the animation, the normals switch direction! It causes the mesh to blink. Of ...
4
votes
3answers
435 views

Unity - SetLookAtPosition() - Body Jittering?

I'm working on a third person controller and I'm trying to make character look at the same point as the camera. The problem is that the character jitters all the time the SetLookAtPosition() starts ...
0
votes
0answers
38 views

Cocos2d-x: Some CCSprites become invisible when adding child at runtime

I'm a newbie to Cocos2d-x v3.0, and recently I got this problem when I deployed my app in Android devices. First, my app ran well on window, then as I mentioned in the title, the problems happened ...
0
votes
1answer
182 views

Why does my SFML game cause screen tearing on Linux?

I wrote a little game of a bouncing ball, using SFML and Box2D. On Windows, the graphics animate smoothly. However, on my Linux machine, the animation stutters randomly. To be precise, I get a ...
3
votes
1answer
154 views

Constrained A* problem

I've got a little problem with an A* algorithm that I need to Constrained a little bit. Basically : I use an A* to find the shortest path between 2 randomly placed room in 3D space, and then build a ...
1
vote
1answer
195 views

Unity Vectrosity line drawing duplicates

I'm using vectrosity in my project and I'm having a problem when loading a level for the second time in a single session. When I load the level the first time, no render problem as seen HERE But ...
2
votes
1answer
120 views

Unity Property inspector glitched? [closed]

I just updated my Unity from 4.3.3 to 4.3.4 and there is something very wrong with the Property Inspector window. I tried restarting Unity, as well as load a different project, but neither fixed it. ...
2
votes
1answer
2k views

Unity3d Run In Background setting not working in fullscreen standalone

I've ran in to an odd issue with my Unity3D game completely pausing in certain scenarios, even with the Run In Background player setting on. For reference I'm on Windows 7 Ultimate using Unity 4.3.3 ...
1
vote
0answers
75 views

The input doesn't recognize that I release the key? [closed]

I'm creating a window (JOptionPane), in response to a collision. However, if the player is holding a key down when the window pops up, the input doesn't trigger a key release when the key is released. ...
2
votes
1answer
980 views

Android SDK does not include any platforms!

This question has been asked several times on the Unity answers website, but there's no solid answer to it! Problem: While trying to build a game for android in Unity, I receive this error: Android ...
1
vote
1answer
1k views

Flickering GUI on Android

New version of Unity is causing rather weird problems on Galaxy S device. The GUI starts to flicker, tear and disappear altogether at random in different screens. But this only happens on the second ...