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3answers
565 views
Scene graphs and spatial partitioning structures: What do you really need?
I've been fiddling with 2D games for awhile and I'm trying to go into 3D game development.
I thought I should get my basics right first.
From what I read scene graphs hold your game objects/entities ...
3
votes
2answers
825 views
How does a BSP tree work for Z sorting?
I'm developing a 3D engine in software, and so I must compute Z sorting manually. I'm currently using the painters algorithm to sort triangles and then drawing them back-to-front. This causes ...