A game that runs in an internet browser, either using core browser features (HTML5, CSS and JavaScript) or plugins (ususally Flash, Java or Silverlight). For games build using Flash, Silverlight of Java web technology add relevant tags.

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13
votes
5answers
488 views

What criteria should I have met before releasing a game?

I am working on a hobby game that is played in the browser (not flash). It is a sort of civilization simulator. It is a pretty substantial sized game that I hope one day has many players. My question ...
10
votes
3answers
1k views

Is knowledge of hacking mechanisms required for an MMO?

Say I was planning on, in the future (not now! There is alot I need to learn first) looking to participating in a group project that was going to make a massively multiplayer online game (mmo), and my ...
10
votes
6answers
2k views

How much memory usage is too much in a Flash game?

I'm developing a Flash game, and I can appreciate that the memory usage is a little high for a Flash game (I think). Let's say 100+ MB. So how much is too much when talking about memory usage in ...
9
votes
4answers
5k views

How relevant is PHP today for browser games?

I was the lead developer of 2 moderately successful browser games quite a few years back, and plan on working on a new game soon. At the time, I wrote them in pure PHP (no template engine or anything ...
9
votes
4answers
3k views

How to implement mouselook in the browser?

I am currently creating a 3D first-person shooter game in the browser using WebGL. How would I implement mouselook/free look for such a game?
9
votes
4answers
6k views

HTML5 or Javascript game engine to develop a browser game [closed]

I would like to start developing a MMO browser game, like Travian or Ogame, probably involving also a bit of more sophisticated graphical features such as players interacting in real time with a 2d ...
8
votes
3answers
625 views

How often to update a Game Client about the World?

Using socket.io, I have a communication similar to that of other MMORPGs, a steady connection with messages. In my design so far, the client sends the player's position and animation frame with every ...
8
votes
5answers
1k views

Good technological solutions to build an ascii map and moving characters in a browser (like dwarf fortress)? [closed]

I'd like to build a webapp for my game website that involves using text characters to represent animals and people, and have them move around on map squares with independent (server driven) AI. So ...
8
votes
5answers
792 views

Turning a board game idea into a browser based, slow paced gameplay

Suppose I want to create a strategy game with global mutable state shared between all players (think game board). But unlike a board game, I don't want it to be real time action and/or turn-based. ...
8
votes
5answers
534 views

What implications does JIT (javascript/canvas) vs. AOT (Flash) have in terms of browser based game performance?

In my experience, even till this day, I still see more of a visual lag in entity movement / animation in JavaScript (Canvas) based games than I do in Flash based games. Why is this - what exactly is ...
8
votes
3answers
554 views

How often to save player's state in persistent online games?

In online games, people prefer to log on and off whenever they want. Usually, their game achievements are seamlessly saved, on the server. That is not that difficult to achieve, but I am wondering how ...
8
votes
3answers
436 views

Are there any web frameworks used primarily to produce games?

Basically, the title says it all. I've seen and worked with Django, Rails and a bit with Cake PHP. I'd like to know if there is a framework that is excellent for supporting casual, 2d, browser based ...
8
votes
3answers
1k views

Flash, Java, Unity plugin install penetration?

Is there data on how many users have Flash, Java, or Unity plugins installed?
7
votes
4answers
476 views

What is realism?

Beyond the obvious something that seams real, realism in games is a hard feature to hit. In some cases, things that are completely impossible in real life are seen as realistic by gamers. For ...
7
votes
3answers
2k views

How do you make Direct3D work in a browser?

I've come across games that are 3D that are playable in a browser. They require a plugin to be installed to work. I guess the plugin creates a D3D window inside the browser. How would I go about ...
7
votes
2answers
296 views

What is the standard way of delivering HTML5 games to portals and such?

Let me explain what I mean by "standard way of delivering"... Think about Flash games sites. Flash games can be delivered as a single file, either hosted by the site, or, I guess, provided by someone ...
6
votes
2answers
186 views

What to do with old data?

I have a game - virtual soccer manager. It is browser based game. It is split into 'seasons' each of them takes around a half of a real year. The central game element is a soccer match, each team ...
5
votes
5answers
651 views

PHP Browser Game Question - Pretty General Language Suitability and Approach Question

I'm developing a browser game, using PHP, but I'm unsure if the way I'm going about doing it is to be encouraged anymore. It's basically one of those MMOs where you level up various buildings and ...
5
votes
4answers
2k views

What language to use to create a browser-MMO? [closed]

I have a game ready to be implemented (Class Diagrams and other UML stuff are good). Here are some characteristics: MMO. Browser game and download-game. Multiplatform. With 2D graphics. Real time. ...
5
votes
1answer
622 views

How should I handle sprite creation for customizable 2D characters?

I'm want to create avatar animations (sprites) for a browser-based MMORPG. The player is able to customize the character, and the content changes often (new weapons, armors, and so on). How can I ...
5
votes
2answers
563 views

Web-based micro-transaction API

I am currently making a browser-based game and I would like to integrate micro-transactions. However I would prefer not to have to implement my own storefront. Does anyone know of an available ...
5
votes
3answers
280 views

Is there a centralized achievement system for browserbased onlinegames

I plan to implement missions with achievements (or rewards/badges) in my online space browser game spacetrace. I want somehow connect that to an existing online achievement platform for browser-based ...
5
votes
1answer
736 views

Techniques for creating sound effects in a browser based game?

The <audio> tag and the <object> tag are (somewhat hard to use) ways to embed audio on a page... ...but what about creating sound effects in a browser-based game? E.g. if the game becomes ...
5
votes
1answer
491 views

resources on creating world editor / game IDE

The craftyjs javascript game engine is in the process of creating a game builder that will assist the developer in map design, sprites, animations and that kind of stuff. Are there any good resources ...
4
votes
6answers
681 views

Should I refer to browser-based games as HTML5 games or Javascript games?

First of all, I know that there are alternatives to both HTML5 and Javascript, but I worded the question so generally ("browser-based") because if I had said "HTML5" or "Javascript" games that would ...
4
votes
1answer
290 views

Is it possible to design a multiplayer game which can be played from different devices?

I want to design a online multiplayer game for all gaming devices e.g. Desktop PC, internet browser, android phones, android tablets, iphone, ipad, XBOX 360 etc. Now my main requirement is that, I ...
4
votes
5answers
5k views

Which free HTML5-based game engine meets these requirements? [closed]

I am experienced with traditional JS and HTML but new to HTML5. I want to develop games in HTML5 so that it can work on all devices and browsers, including IE. Additionally, I require the following ...
4
votes
3answers
3k views

What languages are required for an mmo browser game?

What 'Things' are required for this sort of game? I understand java, c++, javascript, and objective c (iphone programming) fairly well, however I know nothing about networking programming, but I do ...
4
votes
4answers
10k views

How to protect source code when game is developed in HTML5/Javascript [duplicate]

Possible Duplicate: How do you prevent your JavaScript / HTML5 web game from being copied or altered? If a game client is developed in Javascript, the source code can be found in browser. ...
4
votes
3answers
1k views

What 3D engine should I use for the browser, iPhone, and Android platforms?

I have a C++ game that has a 3D engine that works only in Windows. I'm wondering which engine I should use so that it can be used in a browser or in iPad (iPhone) and Android environments? Does anyone ...
4
votes
2answers
1k views

Web-based interactive fiction engine?

Are there any web-based interactive fiction engine that allow you to script a game and have it run from a website?
4
votes
3answers
354 views

Working together on a game as a project over the internet

I'm looking for someone who would be willing to work on a project that would potentially become something similar to the game evony/tribal wars, but the project won't be primarily for actually making ...
4
votes
2answers
378 views

Success checks for client-side javascript mini-game embedded within a server-side browser game

Disclaimer: I know that client-side is always to be held with suspicion, but I'm trying to conceive of a way to verify the success or failure of javascript-based mini-games. Mini-games to add fun to ...
4
votes
2answers
400 views

Implementing a build queue in a browser based game

I need to be able to execute certain events at a given time in my game, for example, say the player "Builds a building" this building should take 15mins to process. Implementing this seems ...
4
votes
2answers
130 views

legal disclaimers and lisence type for a free multiplayer browser game

I have created a multiplayer browser game. The game is completely free (donations are welcome) but I would like: (a) to protect my concept in some way. (b) to provide legal notes that the user ...
3
votes
3answers
365 views

Clarification on the “game engine” notion needed

When I recently entered the field of game development, I actually assumed that “game engine” meant something with which you can make your game story script run in an environment where non-player ...
3
votes
3answers
232 views

How important it is for a game to work on a browser in means of popularity?

I've heard many people saying that it makes games more successfull if you can just play them on your browser without downloading a file at all. Has there been any research about this? Because i find ...
3
votes
4answers
877 views

Why wouldn't one use Canvas for HTML 5 game development? [closed]

I'm just getting into the HTML 5 game development. I've discovered that some games seem to be created using just JS/CSS/HTML instead of the canvas. Since canvas seems to enjoy good browser ...
3
votes
2answers
626 views

game-state update structure and distribution in MMO?

I'm developing an MMO, which has to maintain a global game-state. Now I want to distribute the updates, which the players make to this state, to players which can see those updates (area of interest ...
3
votes
3answers
965 views

Will running cron jobs every minute a good practice?

I'm trying to create a browser-based game (made in PHP, MySQL, Js, HTML, and CSS) that is heavily dependent on user's actions being carried out after a certain amount of time passed whether online or ...
3
votes
1answer
323 views

Where can I get people to test my game?

I've just finished making the core aspects of my HTML5 game. I have a server and all that, but is there a site where I can find people that would test my game? I figured that getting my friends to do ...
3
votes
2answers
1k views

Advice on a PHP RPG System

I am looking to make a php/mysql/javascript based rpg on a site. I am trying to figure out the best method when it comes to items, quests, etc. For instance should I make classes for each item type ...
3
votes
3answers
236 views

Game testing solutions?

I have a unity web browser game. Since I'm working on a small company with limited machines which are all of either 2GB RAM or 4 GB RAM with decent processors. I'd like to know if there are any web ...
3
votes
2answers
1k views

How to determine mouse position outside stage, and center the cursor?

I was wondering if it is possible to have my flash game determine the position of the mouse, even when the cursor is not inside the stage. My movie clip should move horizontally between x = 100 and ...
3
votes
2answers
742 views

Efficient player state architecture in Google App Engine

I am investigating Google App Engine for use in a browser based MMO. The player will make a server request when ever they build, buy or do any other action that the server needs to process. Therefore ...
3
votes
3answers
148 views

How does server code modify game state on the server while still accepting additional server game calls

Question first, then explanation second. How can a webservice backend to a game modify and alter the server game state while the game simultaneously accepts webservice calls from other users of the ...
3
votes
3answers
557 views

How to implment the database for event conditions and item bonuses for a browser based game

I am currently creating a browser based game, and was wondering what was the standard approach in making diverse conditions and status bonuses database wise. Currently considering two cases. Event ...
3
votes
1answer
293 views

Revamping my GUI to be more efficient and less brute

I am building a Java game from scratch right now. So far, it runs fine, but the issue is with my GUI and how it works. Basically, it's a tile-based game. Each time the person moves a different image ...
3
votes
1answer
608 views

HTML5 Canvas fillStyle as numbers not text

When drawing vector graphics in the canvas you set the fillStyle using an rgba string like this... context.fillStyle = "rgba(255, 223, 191, 1)"; Is it possible to feed in a javascript object ...
3
votes
2answers
998 views

Synchronize turn based browser game

I'm writing a browser game in php and Sql. I'm also using Javascript - Ajax and Mysql. I'm stack on the battle system because I want to Synchronize the turns of the players in the battle. What I ...