A game that runs in an internet browser, either using core browser features (HTML5, CSS and JavaScript) or plugins (ususally Flash, Java or Silverlight). For games build using Flash, Silverlight of Java web technology add relevant tags.

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5
votes
1answer
2k views

How should I handle sprite creation for customizable 2D characters?

I'm want to create avatar animations (sprites) for a browser-based MMORPG. The player is able to customize the character, and the content changes often (new weapons, armors, and so on). How can I ...
1
vote
1answer
740 views

Problem when animating MD5 model (GPU Skinning)

I'm trying to implement a GPU skinning version of the md5mesh.js by @tojiro (demo with CPU skinning) in WebGL (live demo of the project here, use WASD to move the camera around). The main concept is ...
1
vote
3answers
365 views

Ways to make my game world bigger without slowing users CPU

I've been developing my first game for a little while now, but I've found that I want to make the game world MUCH bigger. It's currently about 300*300 tiles, but has creatures and bad guys running ...
0
votes
2answers
755 views

How legal would it be to use some elements of the Half Life universe in my non comercial, indie game?

I'm planning to make a simple, HTML5 game, that would use some elements of the Half Life universe. Basically, it would be a 2D Portal clone, but it would have it's own story, and portals would be ...
9
votes
3answers
931 views

How often to update a Game Client about the World?

Using socket.io, I have a communication similar to that of other MMORPGs, a steady connection with messages. In my design so far, the client sends the player's position and animation frame with every ...
4
votes
4answers
12k views

How to protect source code when game is developed in HTML5/Javascript [duplicate]

Possible Duplicate: How do you prevent your JavaScript / HTML5 web game from being copied or altered? If a game client is developed in Javascript, the source code can be found in browser. It's ...
1
vote
2answers
465 views

which state to add main menu for simple browser game with phaser

In which state should I add the main menu, or should i make it into another separate state? My main confusion here is how I manipulate states properly. Im a phaser/gamedev noob and I dont know how to ...
4
votes
2answers
666 views

Implementing a build queue in a browser based game

I need to be able to execute certain events at a given time in my game, for example, say the player "Builds a building" this building should take 15mins to process. Implementing this seems ...
4
votes
3answers
2k views

Will running cron jobs every minute a good practice?

I'm trying to create a browser-based game (made in PHP, MySQL, Js, HTML, and CSS) that is heavily dependent on user's actions being carried out after a certain amount of time passed whether online or ...
-1
votes
1answer
3k views

HTML Javascript Hidden Object or Photo Hunt Game

Is anyone aware of any example photo hunt/hidden object games either in HTML and Javascript or flash if necessary? I am having trouble finding one, I may be using the wrong words to search. Photo ...
3
votes
2answers
1k views

Synchronize turn based browser game

I'm writing a browser game in php and Sql. I'm also using Javascript - Ajax and Mysql. I'm stack on the battle system because I want to Synchronize the turns of the players in the battle. What I ...