A game that runs in an internet browser, either using core browser features (HTML5, CSS and JavaScript) or plugins (ususally Flash, Java or Silverlight). For games build using Flash, Silverlight of Java web technology add relevant tags.

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9
votes
4answers
7k views

How relevant is PHP today for browser games?

I was the lead developer of 2 moderately successful browser games quite a few years back, and plan on working on a new game soon. At the time, I wrote them in pure PHP (no template engine or anything ...
5
votes
4answers
3k views

What language to use to create a browser-MMO? [closed]

I have a game ready to be implemented (Class Diagrams and other UML stuff are good). Here are some characteristics: MMO. Browser game and download-game. Multiplatform. With 2D graphics. Real time. ...
4
votes
2answers
400 views

Success checks for client-side javascript mini-game embedded within a server-side browser game

Disclaimer: I know that client-side is always to be held with suspicion, but I'm trying to conceive of a way to verify the success or failure of javascript-based mini-games. Mini-games to add fun to ...
8
votes
3answers
451 views

Are there any web frameworks used primarily to produce games? [closed]

Basically, the title says it all. I've seen and worked with Django, Rails and a bit with Cake PHP. I'd like to know if there is a framework that is excellent for supporting casual, 2d, browser based ...
5
votes
1answer
499 views

resources on creating world editor / game IDE

The craftyjs javascript game engine is in the process of creating a game builder that will assist the developer in map design, sprites, animations and that kind of stuff. Are there any good resources ...
3
votes
2answers
771 views

Efficient player state architecture in Google App Engine

I am investigating Google App Engine for use in a browser based MMO. The player will make a server request when ever they build, buy or do any other action that the server needs to process. Therefore ...
3
votes
3answers
371 views

Clarification on the “game engine” notion needed

When I recently entered the field of game development, I actually assumed that “game engine” meant something with which you can make your game story script run in an environment where non-player ...
13
votes
5answers
506 views

What criteria should I have met before releasing a game?

I am working on a hobby game that is played in the browser (not flash). It is a sort of civilization simulator. It is a pretty substantial sized game that I hope one day has many players. My question ...
0
votes
1answer
141 views

Cross-browser cross-platform web support for immersive/non-casual games

I have heard of many plugins/browser technologies that are useful for games, but I didn't dive into any of them yet because I've assumed that omni-support wasn't quite there. By omni-support, I mean ...
10
votes
6answers
2k views

How much memory usage is too much in a Flash game?

I'm developing a Flash game, and I can appreciate that the memory usage is a little high for a Flash game (I think). Let's say 100+ MB. So how much is too much when talking about memory usage in ...
3
votes
3answers
594 views

How to implment the database for event conditions and item bonuses for a browser based game

I am currently creating a browser based game, and was wondering what was the standard approach in making diverse conditions and status bonuses database wise. Currently considering two cases. Event ...
9
votes
4answers
3k views

How to implement mouselook in the browser?

I am currently creating a 3D first-person shooter game in the browser using WebGL. How would I implement mouselook/free look for such a game?
4
votes
3answers
2k views

What 3D engine should I use for the browser, iPhone, and Android platforms?

I have a C++ game that has a 3D engine that works only in Windows. I'm wondering which engine I should use so that it can be used in a browser or in iPad (iPhone) and Android environments? Does anyone ...
2
votes
4answers
523 views

Javascript Audio solution

still has issues. Flash works but... requires flash (an issue for iOS). What do you use in Javascript for audio?
8
votes
3answers
2k views

Flash, Java, Unity plugin install penetration?

Is there data on how many users have Flash, Java, or Unity plugins installed?
7
votes
3answers
2k views

How do you make Direct3D work in a browser?

I've come across games that are 3D that are playable in a browser. They require a plugin to be installed to work. I guess the plugin creates a D3D window inside the browser. How would I go about ...
5
votes
1answer
760 views

Techniques for creating sound effects in a browser based game?

The <audio> tag and the <object> tag are (somewhat hard to use) ways to embed audio on a page... ...but what about creating sound effects in a browser-based game? E.g. if the game becomes ...
0
votes
1answer
709 views

HTML Canvas drawing - Firefox error

I am getting the following error ONLY when running my game in Firefox (3.6) Component returned failure code: 0x80040111 (NS_ERROR_NOT_AVAILABLE) [nsIDOMCanvasRenderingContext2D.drawImage] ...
0
votes
4answers
354 views

Techniques for mapping “nodes” and paths between nodes in a world space that extends in three dimensions

I'm trying to create a travellable map/world. I want to model able-to-be-occupied nodes/tiles/locations and allowed paths between them to create a space infinitely able to be built upon in all ...