A game that runs in an internet browser, either using core browser features (HTML5, CSS and JavaScript) or plugins (ususally Flash, Java or Silverlight). For games build using Flash, Silverlight of Java web technology add relevant tags.

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2
votes
4answers
505 views

Javascript Audio solution

still has issues. Flash works but... requires flash (an issue for iOS). What do you use in Javascript for audio?
2
votes
2answers
538 views

game-state update structure and distribution in MMO?

I'm developing an MMO, which has to maintain a global game-state. Now I want to distribute the updates, which the players make to this state, to players which can see those updates (area of interest ...
2
votes
2answers
279 views

What use for a 3d browser based multiplayer online game?

Can you help me choosing the right tools for this project? It's a 3d browser based multiplayer online fighting game. A few 3d functions are necessary for positioning, but no heavy rendering will ...
2
votes
2answers
308 views

Best way to calculate unit deaths in browser game combat?

My browser game's combat system is written and mechanically functioning well. It's written in PHP and uses a SQL database. I'm happy with the unit balance in relation to one another. I am, however, ...
2
votes
2answers
589 views

Examples of RESTful Web Services for Browser Games

Can anyone point me towards examples of Browser Games / Browser Game Sites that use RESTful web services? I have been convinced time and again that building web sites using RESTful principles is a ...
2
votes
1answer
841 views

How does one disable the right-click context menu in Flash?

I happened to play around with habbo.com social game portal. It clearly uses Adobe Flash as platform (if you look into the source code of the HTML page). But when you do right mouse click you don't ...
2
votes
1answer
118 views

How do I generate paylines and pay dots for a slot game?

I'm working on a HTML5 slot game and am completely stuck on the pay lines and the dots that produce the lines from 1 end to the other. What's the logic behind generating a random number of dots ...
2
votes
1answer
262 views

Is there a way to use scala with html5?

I want to create a very simple 2d multiplayer browsergame in html5. Something like Scalatron I mainly want to do this to improve my scala skills, the problem is I would have to code the clientside ...
2
votes
2answers
207 views

Do I create a first login tutorial for new users?

I'm finishing my first browser game. I really don't know if I have to develop a "first login" tutorial or not. Do you think it's important? I hate the image-based tutorials, with just few screenshot ...
2
votes
2answers
297 views

PHP Browser Game Private Messages?

First off, I'm asking this question here because gaming and messaging are intimately connected. Why win if you can't gloat? Nevertheless, I won't be offended if this needs to be moved to overflow. ...
2
votes
2answers
680 views

Node.js MMO - process and/or map division

I am in the phase of designing a mmo browser based game (certainly not massive, but all connected players are in the same universe), and I am struggling with finding a good solution to the problem of ...
2
votes
1answer
655 views

Making a Photo Hunt Game using Javascript and HTML5 [closed]

I am looking for a way to make a photo hunt game using HTML5 and Javascript. Where should I start after the images. And How would I make clickable areas on the image, using javascript? If you know of ...
1
vote
3answers
266 views

Ways to make my game world bigger without slowing users CPU

I've been developing my first game for a little while now, but I've found that I want to make the game world MUCH bigger. It's currently about 300*300 tiles, but has creatures and bad guys running ...
1
vote
1answer
266 views

How to develop a real-time game server for html5 web app?

I'm contemplating a graduate project proposal of developing a rather complex HTML5 game that requires real-time server communication. The premise of the actual game play is simple: 10 players battle ...
1
vote
1answer
168 views

How to simulate timed attacks in browser-based games?

In my MMORTS browser-based game, I want that all attacks be performed 7 minutes later after the player does it. So, when the player clicks on attack button, a countdown becomes visible to both the ...
1
vote
2answers
424 views

Passive skills and items

I'm making a small text browser RPG game using PHP, MySQL and Java Script (and jQuery). All the items are saved in the MySQL database. Every now and then a character have to make a skill roll (Talk, ...
1
vote
1answer
2k views

Is there any JavaScript game library good for mobile gaming?

I do not know how should I ask this question. I am a very new in this field. I want to learn game development. I want to learn it for Android and iPhone game development. That's why i was looking for ...
1
vote
1answer
588 views

Problem when animating MD5 model (GPU Skinning)

I'm trying to implement a GPU skinning version of the md5mesh.js by @tojiro (demo with CPU skinning) in WebGL (live demo of the project here, use WASD to move the camera around). The main concept is ...
1
vote
2answers
290 views

What's the best way to generate an NPC's face using web technologies?

I'm in the process of creating a web app. I have many randomly-generated non-player characters in a database. I can pull a lot of information about them - their height, weight, down to eye color, hair ...
1
vote
2answers
406 views

Attack Vs Defense in text based games

I'm trying to come up with a formula for the computer to determine who should win a match between an attacker and a defender, in a way that would improve how engaging the battle rules would be in a ...
1
vote
2answers
108 views

How to display top-down 2D online game [closed]

I'm new to game development (but not new to software development). As a personal/learning project, I'm designing an overhead-view 2D online RTS game (static, no scrolling). The first cut will pretty ...
1
vote
1answer
210 views

Alternative to JSF for browser-based 4X game [closed]

I intend to make browser based MMO game. Something from Master of Orion genre but with more accent on command ship operations. I've done some tests and research and turns out that indeed, for ...
0
votes
4answers
422 views

Implementing cheat safe loot algorithm at clientside

I am developing a "city building" type of browser based flash/flex game. I was checking some of the implementation of existing one of the popular games in facebook using decompilers. I noticed they ...
0
votes
2answers
162 views

How can I create a web player for a game engine?

This web player is for UDK and works very well without a browser plugin. I'm wondering how it's built. How can I build my own? My game engine is written in C++ language.
0
votes
3answers
181 views

Is it possible to make a text based game and filter bad stuff?

I was thinking of a text based game where the users type in various "things." But I know it will quickly degenerate into filth. Is there any way to stop something like this?
0
votes
3answers
698 views

Can browser based games be developed without JS/Flash?

I have absolutely no knowledge about game development, and for 2 years I have been a web application developer (in PHP & JS). I'd like to learn game development, and I'd also like to free myself ...
0
votes
2answers
492 views

How legal would it be to use some elements of the Half Life universe in my non comercial, indie game?

I'm planning to make a simple, HTML5 game, that would use some elements of the Half Life universe. Basically, it would be a 2D Portal clone, but it would have it's own story, and portals would be ...
0
votes
4answers
337 views

Techniques for mapping “nodes” and paths between nodes in a world space that extends in three dimensions

I'm trying to create a travellable map/world. I want to model able-to-be-occupied nodes/tiles/locations and allowed paths between them to create a space infinitely able to be built upon in all ...
0
votes
4answers
324 views

Server for online browser game

I am going to be making an online single player browser game. The online element is needed so that a player can login and store the state of their game. This will include things like what buildings ...
0
votes
1answer
858 views

Browser based MMO [closed]

We are a team of 4 trying to develop a browser based MMORPG. Its partially text based in a way like Might and Magic. The world map would be in 3D and actions would be automatically resolved. The game ...
0
votes
1answer
119 views

If you make a game for facebook do you have to have a “real website” on the domain name?

Can you just use the domain to house your database and code? Do you have to have a "real" front end webpage?
0
votes
1answer
578 views

HTML Canvas drawing - Firefox error

I am getting the following error ONLY when running my game in Firefox (3.6) Component returned failure code: 0x80040111 (NS_ERROR_NOT_AVAILABLE) [nsIDOMCanvasRenderingContext2D.drawImage] ...
0
votes
2answers
428 views

How I can advertise my browser game [closed]

I developed a browser-based game. It's a Multiplayer Business Strategy Game. Currently I am unable to find a place where I can advertise my game. My main requirements are : I can only pay via Credit ...
0
votes
3answers
481 views

Web Card Game , MySQL vs SQLite performance wise

Been thinking of creating a js/PHP/MySQL game, with multiple players / games happening concurrently. Is there any chance SQLite might be faster for something like this than MySQL? Keep in mind that ...
0
votes
1answer
439 views

ASP.NET MVC & SQL Server vs. PHP & MySql

I'm going to develop a strategy browser-based game with ASP.NET MVC and SQL Server. However, as I explored the web to get some ideas and patterns from existing games, I found out that none of them ...
0
votes
3answers
314 views

Persistent Data for Multiplayer, Browser-Based Games

What is generally used to store persistent data in online games - browser games/facebook apps, in particular? I have used MySQL in web development before - but I've read that it's not very scalable, ...
0
votes
1answer
137 views

Cross-browser cross-platform web support for immersive/non-casual games

I have heard of many plugins/browser technologies that are useful for games, but I didn't dive into any of them yet because I've assumed that omni-support wasn't quite there. By omni-support, I mean ...
0
votes
1answer
128 views

What strategies can I use to update the visuals of my game to be more modern? [closed]

I'm making a browser strategy game. Now my problem is that I have a feeling that my design is dated. For now I have only used background colors and borders to make things look nice, but I have ...
0
votes
1answer
156 views

Tips on building a real time multi player web platform + framework and/or tookit

I'm trying to develop a multi player game web app which basically should be able to achieve the following goals: Provide a game engine + framework/toolkit to let third party corporation integrate ...
0
votes
3answers
258 views

Buffer System For Items

I am going to reference this image of what I want to accomplish in JavaScript. This is the Diablo buffer system. This question may be a bit advanced (or possibly not even allowed). But I was ...
0
votes
1answer
222 views

Does it make sense to build a text-based game Facebook app without using Facebook? [closed]

If I am building a text-based browser game, does it make sense to build it on you domain first, without using the Facebook API? I don't want to buy an SSL if I don't end up following through with ...
0
votes
1answer
881 views

Away3D vs Papervision3D

I have served Google and I found that there are many 3D game engine also I have another question here Do Playfish and Zynga use Flash game engines? and I know that away3D is used for social media ...
0
votes
1answer
70 views

HTML4 still valid for browser games? [closed]

Doing research while developing a product of my own, I was wondering, is there still place for HTML4 browser games there in the market? I mean games like ogame or bitefight where everything happens ...
0
votes
1answer
31 views

SVG—Adding fire to the roket

as you might expect, I have got a game in development, including a main character—fortunately… This character is on the one hand represented by a bunch of Box2D bodies and on the other hand, ...
0
votes
0answers
109 views

Unity WebPlayer : WWW GET Requests fail in webplayer only, not in editor

My question is about my game requesting data from my server-side cloud-based storage (I have the option of free public Dropbox or Amazon S3) via GET and the WWW class, and it not working only in the ...
0
votes
1answer
54 views

Need a Push in the right Direction [closed]

I know this been asked a millions of time. First off my Dabbled in a few languages,like Java,C#,Android,Python and unity even though that's not really a language.My Programming is Level as at far ...
0
votes
0answers
116 views

In a browser based MMO RTS… Art? [duplicate]

Possible Duplicate: How do I find artists to work on my game? I'm a little confused about how to go about this: I plan on developing an MMO RTS with some friends, but nothing is certain ...
-1
votes
1answer
369 views

How to schedule Render and Logic loops in browsers with RequestAnimationFrame?

Question derived from this tweet: @Vincent_Scheib, thoughts on using using two loops for a HTML5 game: one requestAnimationFrame for rendering, and one setInterval for logic?
-1
votes
1answer
303 views

How do I make more bullets shoot in this game code?

I'm having trouble in the "Bullet.prototype.draw = function ()" section of this code below. I'm trying to fix it so that I can shoot more at a time instead of just one bullet like it is now. Thus, ...
-1
votes
1answer
2k views

HTML Javascript Hidden Object or Photo Hunt Game

Is anyone aware of any example photo hunt/hidden object games either in HTML and Javascript or flash if necessary? I am having trouble finding one, I may be using the wrong words to search. Photo ...