A game that runs in an internet browser, either using core browser features (HTML5, CSS and JavaScript) or plugins (ususally Flash, Java or Silverlight). For games build using Flash, Silverlight of Java web technology add relevant tags.

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3
votes
3answers
704 views

How to implment the database for event conditions and item bonuses for a browser based game

I am currently creating a browser based game, and was wondering what was the standard approach in making diverse conditions and status bonuses database wise. Currently considering two cases. Event ...
3
votes
2answers
583 views

PHP Browser Game Private Messages?

First off, I'm asking this question here because gaming and messaging are intimately connected. Why win if you can't gloat? Nevertheless, I won't be offended if this needs to be moved to overflow. ...
3
votes
1answer
379 views

Revamping my GUI to be more efficient and less brute

I am building a Java game from scratch right now. So far, it runs fine, but the issue is with my GUI and how it works. Basically, it's a tile-based game. Each time the person moves a different image ...
3
votes
1answer
950 views

HTML5 Canvas fillStyle as numbers not text

When drawing vector graphics in the canvas you set the fillStyle using an rgba string like this... context.fillStyle = "rgba(255, 223, 191, 1)"; Is it possible to feed in a javascript object ...
3
votes
2answers
1k views

Synchronize turn based browser game

I'm writing a browser game in php and Sql. I'm also using Javascript - Ajax and Mysql. I'm stack on the battle system because I want to Synchronize the turns of the players in the battle. What I ...
3
votes
1answer
119 views

What techniques are useful for modelling Character Actions via OOP? [duplicate]

I'm trying to rewrite a legacy php Browser-Based-Game so that it uses object oriented programming. I find it relatively easy to model concrete nouns, like: new Npc(), new Character(), new Account(), ...
3
votes
1answer
83 views

Mouse input and structure in JS [closed]

I am creating a simple concept where I have a small menu to choose a tool from and then I can click and drag to build. For example, I click on the rails tool and then I can click and move the mouse ...
3
votes
1answer
709 views

Browser game architecture considerations

I am currently working on a browser game. It's not my first one, but it is the most complex I have worked on to date. In the past, I would code everything in PHP, and have functions checking whether ...
2
votes
5answers
758 views

“Play Now” via website vs. download & install

I've spent some time looking over the various threads here on GDSE and also on the regular Stackoverflow site, and while I saw a lot of posts and threads regarding various engines that could be used ...
2
votes
4answers
541 views

Javascript Audio solution

still has issues. Flash works but... requires flash (an issue for iOS). What do you use in Javascript for audio?
2
votes
2answers
301 views

What use for a 3d browser based multiplayer online game?

Can you help me choosing the right tools for this project? It's a 3d browser based multiplayer online fighting game. A few 3d functions are necessary for positioning, but no heavy rendering will ...
2
votes
2answers
85 views

Allow Pushing|Boosting in free browser MMOGs? [closed]

There seems to be a set of rules (or game design criteria) common to free MMOGs, to encourage fair competition. One such rule is that each player may have only a single account (despite the difficulty ...
2
votes
2answers
1k views

Examples of RESTful Web Services for Browser Games

Can anyone point me towards examples of Browser Games / Browser Game Sites that use RESTful web services? I have been convinced time and again that building web sites using RESTful principles is a ...
2
votes
1answer
1k views

How does one disable the right-click context menu in Flash?

I happened to play around with habbo.com social game portal. It clearly uses Adobe Flash as platform (if you look into the source code of the HTML page). But when you do right mouse click you don't ...
2
votes
2answers
429 views

Best way to calculate unit deaths in browser game combat?

My browser game's combat system is written and mechanically functioning well. It's written in PHP and uses a SQL database. I'm happy with the unit balance in relation to one another. I am, however, ...
2
votes
1answer
84 views

Marketing a browser game with a specific audience

My issue is that I have extensively developed an online browser game, but mainly the marketing and independent developer guides tailor to action packed executable games. My game also tailors to a ...
2
votes
1answer
128 views

Can you have an embedded browser in Gamemaker:Studio

I am trying to make a sort of browser in gamemaker and I wanted to know how to embed a browser within a game. Are there any extensions I need to download?
2
votes
1answer
176 views

How do I generate paylines and pay dots for a slot game?

I'm working on a HTML5 slot game and am completely stuck on the pay lines and the dots that produce the lines from 1 end to the other. What's the logic behind generating a random number of dots ...
2
votes
2answers
241 views

Do I create a first login tutorial for new users? [closed]

I'm finishing my first browser game. I really don't know if I have to develop a "first login" tutorial or not. Do you think it's important? I hate the image-based tutorials, with just few screenshot ...
2
votes
1answer
99 views

How can I display Unity games in Flex?

We have tried the following methods to upload sample Unity3D build to a desktop application in Flex: HTML Loader, NavigateToURL, iFrame and resolvePath. But we only see the text content, not the 3D ...
2
votes
2answers
431 views

Increasing resources overtime for a browser-based game [duplicate]

I've been interested in developing a browser game ala OGame or Ikariam etc. Basically, a menu is displayed with your resources and, overtime, they increase depending on how advanced are you in the ...
2
votes
2answers
900 views

Passive skills and items

I'm making a small text browser RPG game using PHP, MySQL and Java Script (and jQuery). All the items are saved in the MySQL database. Every now and then a character have to make a skill roll (Talk, ...
2
votes
2answers
878 views

Node.js MMO - process and/or map division

I am in the phase of designing a mmo browser based game (certainly not massive, but all connected players are in the same universe), and I am struggling with finding a good solution to the problem of ...
2
votes
0answers
314 views

Any open source editor to make video games online without programming knowledge? [closed]

With Scratch we can create video games online, from its web platform, and publish them on the same web. I could download its source code and use it, as many others already did (see Scratch ...
2
votes
1answer
1k views

Making a Photo Hunt Game using Javascript and HTML5 [closed]

I am looking for a way to make a photo hunt game using HTML5 and Javascript. Where should I start after the images. And How would I make clickable areas on the image, using javascript? If you know of ...
1
vote
4answers
542 views

Implementing cheat safe loot algorithm at clientside

I am developing a "city building" type of browser based flash/flex game. I was checking some of the implementation of existing one of the popular games in facebook using decompilers. I noticed they ...
1
vote
3answers
365 views

Ways to make my game world bigger without slowing users CPU

I've been developing my first game for a little while now, but I've found that I want to make the game world MUCH bigger. It's currently about 300*300 tiles, but has creatures and bad guys running ...
1
vote
2answers
138 views

Can various browsers be assumed to maintain predictible state accurately in multiplayer online gaming?

With many games it is said that server will assume that clients keep track of the world accurately. Assuming this is true, for a browser based multiplier space invaders game you would only tell the ...
1
vote
1answer
45 views

Designing PHP RPG game: Should I use multiple classes for each type of item or a single table?

I'm making a text-based role playing game written in PHP. I have a hard time figuring out how to handle items in game - there will be a few types of objects (weapon, machine, tool, building etc) each ...
1
vote
1answer
820 views

How to develop a real-time game server for html5 web app?

I'm contemplating a graduate project proposal of developing a rather complex HTML5 game that requires real-time server communication. The premise of the actual game play is simple: 10 players battle ...
1
vote
2answers
447 views

which state to add main menu for simple browser game with phaser

In which state should I add the main menu, or should i make it into another separate state? My main confusion here is how I manipulate states properly. Im a phaser/gamedev noob and I dont know how to ...
1
vote
1answer
234 views

How to simulate timed attacks in browser-based games?

In my MMORTS browser-based game, I want that all attacks be performed 7 minutes later after the player does it. So, when the player clicks on attack button, a countdown becomes visible to both the ...
1
vote
2answers
606 views

Attack Vs Defense in text based games

I'm trying to come up with a formula for the computer to determine who should win a match between an attacker and a defender, in a way that would improve how engaging the battle rules would be in a ...
1
vote
1answer
74 views

SVG—Adding fire to the roket

as you might expect, I have got a game in development, including a main character—fortunately… This character is on the one hand represented by a bunch of Box2D bodies and on the other hand, ...
1
vote
1answer
55 views

building timers in strategy games

I've got a web-based strategy game in which you build a city. Coding is smooth, but I'm kind of hung up on how long it takes my buildings to build. I want to keep the user playing, but have them long ...
1
vote
3answers
181 views

Browser-Based Game Design: Keeping track of NPC stats (Attack, Defense, Health, etc)

Hope this is a proper question to ask here. If not, I'd appreciate somebody pointing me to other game developer communities. Since I am creating my game by myself it'd be nice to communicate with ...
1
vote
2answers
1k views

Are web browser games like Travian/Tribal Wars based on asynchronous responses? [closed]

I'm coding in Python. Currently, with some group of people, we are making a decision about server-side language choice for our web-browser-based strategy game. I have some questions: Are games like ...
1
vote
2answers
183 views

How to display top-down 2D online game [closed]

I'm new to game development (but not new to software development). As a personal/learning project, I'm designing an overhead-view 2D online RTS game (static, no scrolling). The first cut will pretty ...
1
vote
1answer
3k views

Is there any JavaScript game library good for mobile gaming? [closed]

I do not know how should I ask this question. I am a very new in this field. I want to learn game development. I want to learn it for Android and iPhone game development. That's why i was looking for ...
1
vote
1answer
739 views

Problem when animating MD5 model (GPU Skinning)

I'm trying to implement a GPU skinning version of the md5mesh.js by @tojiro (demo with CPU skinning) in WebGL (live demo of the project here, use WASD to move the camera around). The main concept is ...
1
vote
2answers
383 views

What's the best way to generate an NPC's face using web technologies?

I'm in the process of creating a web app. I have many randomly-generated non-player characters in a database. I can pull a lot of information about them - their height, weight, down to eye color, hair ...
1
vote
2answers
112 views

How is persistence managed by browser games?

I was wondering, when you play browser games you never seem to witness a page refresh, even if there is data being stored on the server. So how are databases handled by browser games. In my opinion ...
1
vote
0answers
57 views

libgdx html part in browser only shows libgdx logo

I am trying to run HTML part of libgdx. I followed its official guide https://github.com/libgdx/libgdx/wiki/Project-setup,-running-&-debugging I have installed GWT plugin, I did GWT compile and ...
1
vote
1answer
170 views

How should browser based muiltiplayer game state be syncronized using WebSockets and a Node.js backend?

I'm in the process of learning how to create browser based html5 games. I'd like to eventually be able to achieve a game with mechanics very similar to that of the game agar.io. I've been observing ...
1
vote
0answers
74 views

Browser Game - Model or not Model

I'm planing on making a browser game just for fun and to improve my skills, but I have an issue regarding the Software Architecture of the game: I will be using an ORM to communicate with my ...
1
vote
1answer
791 views

Category/genre name for games like: Ogame, Kings of Chaos, and Bitefight.?

I'm searching for a category name for games like: Ogame, Kings of Chaos, and Bitefight. When I learned about those, they were just called browser games, but today where we have the technology to ...
1
vote
1answer
340 views

Alternative to JSF for browser-based 4X game [closed]

I intend to make browser based MMO game. Something from Master of Orion genre but with more accent on command ship operations. I've done some tests and research and turns out that indeed, for ...
0
votes
2answers
307 views

How can I create a web player for a game engine?

This web player is for UDK and works very well without a browser plugin. I'm wondering how it's built. How can I build my own? My game engine is written in C++ language.
0
votes
3answers
205 views

Is it possible to make a text based game and filter bad stuff?

I was thinking of a text based game where the users type in various "things." But I know it will quickly degenerate into filth. Is there any way to stop something like this?
0
votes
4answers
1k views

Can browser based games be developed without JS/Flash?

I have absolutely no knowledge about game development, and for 2 years I have been a web application developer (in PHP & JS). I'd like to learn game development, and I'd also like to free myself ...