A game that runs in an internet browser, either using core browser features (HTML5, CSS and JavaScript) or plugins (ususally Flash, Java or Silverlight). For games build using Flash, Silverlight of Java web technology add relevant tags.

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2
votes
2answers
308 views

Best way to calculate unit deaths in browser game combat?

My browser game's combat system is written and mechanically functioning well. It's written in PHP and uses a SQL database. I'm happy with the unit balance in relation to one another. I am, however, ...
3
votes
1answer
534 views

HTML5 Canvas fillStyle as numbers not text

When drawing vector graphics in the canvas you set the fillStyle using an rgba string like this... context.fillStyle = "rgba(255, 223, 191, 1)"; Is it possible to feed in a javascript object ...
0
votes
3answers
698 views

Can browser based games be developed without JS/Flash?

I have absolutely no knowledge about game development, and for 2 years I have been a web application developer (in PHP & JS). I'd like to learn game development, and I'd also like to free myself ...
1
vote
1answer
2k views

Is there any JavaScript game library good for mobile gaming?

I do not know how should I ask this question. I am a very new in this field. I want to learn game development. I want to learn it for Android and iPhone game development. That's why i was looking for ...
3
votes
2answers
1k views

Advice on a PHP RPG System

I am looking to make a php/mysql/javascript based rpg on a site. I am trying to figure out the best method when it comes to items, quests, etc. For instance should I make classes for each item type ...
2
votes
2answers
207 views

Do I create a first login tutorial for new users?

I'm finishing my first browser game. I really don't know if I have to develop a "first login" tutorial or not. Do you think it's important? I hate the image-based tutorials, with just few screenshot ...
4
votes
2answers
495 views

Web-based micro-transaction API

I am currently making a browser-based game and I would like to integrate micro-transactions. However I would prefer not to have to implement my own storefront. Does anyone know of an available ...
2
votes
2answers
589 views

Examples of RESTful Web Services for Browser Games

Can anyone point me towards examples of Browser Games / Browser Game Sites that use RESTful web services? I have been convinced time and again that building web sites using RESTful principles is a ...
0
votes
3answers
481 views

Web Card Game , MySQL vs SQLite performance wise

Been thinking of creating a js/PHP/MySQL game, with multiple players / games happening concurrently. Is there any chance SQLite might be faster for something like this than MySQL? Keep in mind that ...
4
votes
1answer
287 views

Is it possible to design a multiplayer game which can be played from different devices?

I want to design a online multiplayer game for all gaming devices e.g. Desktop PC, internet browser, android phones, android tablets, iphone, ipad, XBOX 360 etc. Now my main requirement is that, I ...
10
votes
3answers
1k views

Is knowledge of hacking mechanisms required for an MMO?

Say I was planning on, in the future (not now! There is alot I need to learn first) looking to participating in a group project that was going to make a massively multiplayer online game (mmo), and my ...
-1
votes
1answer
369 views

How to schedule Render and Logic loops in browsers with RequestAnimationFrame?

Question derived from this tweet: @Vincent_Scheib, thoughts on using using two loops for a HTML5 game: one requestAnimationFrame for rendering, and one setInterval for logic?
3
votes
1answer
293 views

Where can I get people to test my game?

I've just finished making the core aspects of my HTML5 game. I have a server and all that, but is there a site where I can find people that would test my game? I figured that getting my friends to do ...
1
vote
1answer
588 views

Problem when animating MD5 model (GPU Skinning)

I'm trying to implement a GPU skinning version of the md5mesh.js by @tojiro (demo with CPU skinning) in WebGL (live demo of the project here, use WASD to move the camera around). The main concept is ...
3
votes
1answer
474 views

Browser game architecture considerations

I am currently working on a browser game. It's not my first one, but it is the most complex I have worked on to date. In the past, I would code everything in PHP, and have functions checking whether ...
0
votes
2answers
492 views

How legal would it be to use some elements of the Half Life universe in my non comercial, indie game?

I'm planning to make a simple, HTML5 game, that would use some elements of the Half Life universe. Basically, it would be a 2D Portal clone, but it would have it's own story, and portals would be ...
1
vote
2answers
290 views

What's the best way to generate an NPC's face using web technologies?

I'm in the process of creating a web app. I have many randomly-generated non-player characters in a database. I can pull a lot of information about them - their height, weight, down to eye color, hair ...
0
votes
4answers
422 views

Implementing cheat safe loot algorithm at clientside

I am developing a "city building" type of browser based flash/flex game. I was checking some of the implementation of existing one of the popular games in facebook using decompilers. I noticed they ...
0
votes
1answer
879 views

Away3D vs Papervision3D

I have served Google and I found that there are many 3D game engine also I have another question here Do Playfish and Zynga use Flash game engines? and I know that away3D is used for social media ...
1
vote
2answers
405 views

Attack Vs Defense in text based games

I'm trying to come up with a formula for the computer to determine who should win a match between an attacker and a defender, in a way that would improve how engaging the battle rules would be in a ...
0
votes
0answers
116 views

In a browser based MMO RTS… Art? [duplicate]

Possible Duplicate: How do I find artists to work on my game? I'm a little confused about how to go about this: I plan on developing an MMO RTS with some friends, but nothing is certain ...
3
votes
3answers
225 views

How important it is for a game to work on a browser in means of popularity?

I've heard many people saying that it makes games more successfull if you can just play them on your browser without downloading a file at all. Has there been any research about this? Because i find ...
4
votes
3answers
323 views

Working together on a game as a project over the internet

I'm looking for someone who would be willing to work on a project that would potentially become something similar to the game evony/tribal wars, but the project won't be primarily for actually making ...
4
votes
3answers
3k views

What languages are required for an mmo browser game?

What 'Things' are required for this sort of game? I understand java, c++, javascript, and objective c (iphone programming) fairly well, however I know nothing about networking programming, but I do ...
8
votes
4answers
5k views

HTML5 or Javascript game engine to develop a browser game [closed]

I would like to start developing a MMO browser game, like Travian or Ogame, probably involving also a bit of more sophisticated graphical features such as players interacting in real time with a 2d ...
7
votes
4answers
471 views

What is realism?

Beyond the obvious something that seams real, realism in games is a hard feature to hit. In some cases, things that are completely impossible in real life are seen as realistic by gamers. For ...
-1
votes
1answer
2k views

HTML Javascript Hidden Object or Photo Hunt Game

Is anyone aware of any example photo hunt/hidden object games either in HTML and Javascript or flash if necessary? I am having trouble finding one, I may be using the wrong words to search. Photo ...
7
votes
3answers
505 views

How often to save player's state in persistent online games?

In online games, people prefer to log on and off whenever they want. Usually, their game achievements are seamlessly saved, on the server. That is not that difficult to achieve, but I am wondering how ...
8
votes
3answers
591 views

How often to update a Game Client about the World?

Using socket.io, I have a communication similar to that of other MMORPGs, a steady connection with messages. In my design so far, the client sends the player's position and animation frame with every ...
4
votes
5answers
4k views

Which free HTML5-based game engine meets these requirements? [closed]

I am experienced with traditional JS and HTML but new to HTML5. I want to develop games in HTML5 so that it can work on all devices and browsers, including IE. Additionally, I require the following ...
2
votes
2answers
279 views

What use for a 3d browser based multiplayer online game?

Can you help me choosing the right tools for this project? It's a 3d browser based multiplayer online fighting game. A few 3d functions are necessary for positioning, but no heavy rendering will ...
2
votes
1answer
841 views

How does one disable the right-click context menu in Flash?

I happened to play around with habbo.com social game portal. It clearly uses Adobe Flash as platform (if you look into the source code of the HTML page). But when you do right mouse click you don't ...
0
votes
1answer
858 views

Browser based MMO [closed]

We are a team of 4 trying to develop a browser based MMORPG. Its partially text based in a way like Might and Magic. The world map would be in 3D and actions would be automatically resolved. The game ...
4
votes
2answers
127 views

legal disclaimers and lisence type for a free multiplayer browser game

I have created a multiplayer browser game. The game is completely free (donations are welcome) but I would like: (a) to protect my concept in some way. (b) to provide legal notes that the user ...
3
votes
2answers
929 views

Synchronize turn based browser game

I'm writing a browser game in php and Sql. I'm also using Javascript - Ajax and Mysql. I'm stack on the battle system because I want to Synchronize the turns of the players in the battle. What I ...
4
votes
4answers
9k views

How to protect source code when game is developed in HTML5/Javascript [duplicate]

Possible Duplicate: How do you prevent your JavaScript / HTML5 web game from being copied or altered? If a game client is developed in Javascript, the source code can be found in browser. ...
8
votes
4answers
4k views

How relevant is PHP today for browser games?

I was the lead developer of 2 moderately successful browser games quite a few years back, and plan on working on a new game soon. At the time, I wrote them in pure PHP (no template engine or anything ...
-4
votes
1answer
718 views

Front-end design of a browser game like Farmville? [closed]

How to start building a game like Farmville?What are all the programming languages you need for complete front-end design including welcome page design,user i.d password validation etc.?What are the ...
5
votes
4answers
2k views

What language to use to create a browser-MMO? [closed]

I have a game ready to be implemented (Class Diagrams and other UML stuff are good). Here are some characteristics: MMO. Browser game and download-game. Multiplatform. With 2D graphics. Real time. ...
4
votes
2answers
357 views

Success checks for client-side javascript mini-game embedded within a server-side browser game

Disclaimer: I know that client-side is always to be held with suspicion, but I'm trying to conceive of a way to verify the success or failure of javascript-based mini-games. Mini-games to add fun to ...
8
votes
3answers
429 views

Are there any web frameworks used primarily to produce games?

Basically, the title says it all. I've seen and worked with Django, Rails and a bit with Cake PHP. I'd like to know if there is a framework that is excellent for supporting casual, 2d, browser based ...
5
votes
1answer
482 views

resources on creating world editor / game IDE

The craftyjs javascript game engine is in the process of creating a game builder that will assist the developer in map design, sprites, animations and that kind of stuff. Are there any good resources ...
3
votes
2answers
724 views

Efficient player state architecture in Google App Engine

I am investigating Google App Engine for use in a browser based MMO. The player will make a server request when ever they build, buy or do any other action that the server needs to process. Therefore ...
3
votes
3answers
351 views

Clarification on the “game engine” notion needed

When I recently entered the field of game development, I actually assumed that “game engine” meant something with which you can make your game story script run in an environment where non-player ...
13
votes
5answers
481 views

What criteria should I have met before releasing a game?

I am working on a hobby game that is played in the browser (not flash). It is a sort of civilization simulator. It is a pretty substantial sized game that I hope one day has many players. My question ...
0
votes
1answer
137 views

Cross-browser cross-platform web support for immersive/non-casual games

I have heard of many plugins/browser technologies that are useful for games, but I didn't dive into any of them yet because I've assumed that omni-support wasn't quite there. By omni-support, I mean ...
10
votes
6answers
2k views

How much memory usage is too much in a Flash game?

I'm developing a Flash game, and I can appreciate that the memory usage is a little high for a Flash game (I think). Let's say 100+ MB. So how much is too much when talking about memory usage in ...
3
votes
3answers
523 views

How to implment the database for event conditions and item bonuses for a browser based game

I am currently creating a browser based game, and was wondering what was the standard approach in making diverse conditions and status bonuses database wise. Currently considering two cases. Event ...
9
votes
4answers
2k views

How to implement mouselook in the browser?

I am currently creating a 3D first-person shooter game in the browser using WebGL. How would I implement mouselook/free look for such a game?
4
votes
3answers
1k views

What 3D engine should I use for the browser, iPhone, and Android platforms?

I have a C++ game that has a 3D engine that works only in Windows. I'm wondering which engine I should use so that it can be used in a browser or in iPad (iPhone) and Android environments? Does anyone ...