I'm contemplating a graduate project proposal of developing a rather complex HTML5 game that requires real-time server communication. The premise of the actual game play is simple: 10 players battle ...
I'm trying to develop a multi player game web app which basically should be able to achieve the following goals: Provide a game engine + framework/toolkit to let third party corporation integrate ...
Using socket.io, I have a communication similar to that of other MMORPGs, a steady connection with messages. In my design so far, the client sends the player's position and animation frame with every ...