Tagged Questions
8
votes
3answers
944 views
Is knowledge of hacking mechanisms required for an MMO?
Say I was planning on, in the future (not now! There is alot I need to learn first) looking to participating in a group project that was going to make a massively multiplayer online game (mmo), and my ...
0
votes
4answers
384 views
Implementing cheat safe loot algorithm at clientside
I am developing a "city building" type of browser based flash/flex game. I was checking some of the implementation of existing one of the popular games in facebook using decompilers. I noticed they ...
4
votes
2answers
288 views
Success checks for client-side javascript mini-game embedded within a server-side browser game
Disclaimer: I know that client-side is always to be held with suspicion, but I'm trying to conceive of a way to verify the success or failure of javascript-based mini-games.
Mini-games to add fun to ...