10
votes
3answers
1k views

Is knowledge of hacking mechanisms required for an MMO?

Say I was planning on, in the future (not now! There is alot I need to learn first) looking to participating in a group project that was going to make a massively multiplayer online game (mmo), and my ...
0
votes
4answers
447 views

Implementing cheat safe loot algorithm at clientside

I am developing a "city building" type of browser based flash/flex game. I was checking some of the implementation of existing one of the popular games in facebook using decompilers. I noticed they ...
4
votes
2answers
374 views

Success checks for client-side javascript mini-game embedded within a server-side browser game

Disclaimer: I know that client-side is always to be held with suspicion, but I'm trying to conceive of a way to verify the success or failure of javascript-based mini-games. Mini-games to add fun to ...