Suppose I want to create a strategy game with global mutable state shared between all players (think game board). But unlike a board game, I don't want it to be real time action and/or turn-based. ...
I have a game - virtual soccer manager. It is browser based game. It is split into 'seasons' each of them takes around a half of a real year. The central game element is a soccer match, each team ...
I am working on building a text-based in-browser empire building game. The screen will be split into a console and an EXTREMELY rough vector map of your empire (just squares in a bigger square). ...
I want to design a online multiplayer game for all gaming devices e.g. Desktop PC, internet browser, android phones, android tablets, iphone, ipad, XBOX 360 etc. Now my main requirement is that, I ...
I am developing a "city building" type of browser based flash/flex game. I was checking some of the implementation of existing one of the popular games in facebook using decompilers. I noticed they ...
Beyond the obvious something that seams real, realism in games is a hard feature to hit. In some cases, things that are completely impossible in real life are seen as realistic by gamers. For ...