A game that runs in an internet browser, either using core browser features (HTML5, CSS and JavaScript) or plugins (ususally Flash, Java or Silverlight). For games build using Flash, Silverlight of Java web technology add relevant tags.

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0answers
18 views

how do i make an object in gamemaker only overlap on one side?

I am making a small flash game in game maker 8.0 pro and I need some help. In my game, the character is in an office with cubicles. I need my character to be able to walk behind and in front of the ...
1
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0answers
5 views

Detecting collision between browser window middle point and other sprites visible in the window

In HTML5 canvas, I have an object which is always in the middle point. On the big map there are other moving objects. I want to detect if the middle point of the window hit any shape we see on the ...
0
votes
1answer
100 views

Phaser.io with Socket.io - What should the Server calculate and what the Client?

I'm currently playing around with phasio.io and socket.io to create a really simple multiplayer. For the beginning i created basic movement which is synched via socket.io. The clients are sending ...
1
vote
1answer
104 views

Designing PHP RPG game: Should I use multiple classes for each type of item or a single table?

I'm making a text-based role playing game written in PHP. I have a hard time figuring out how to handle items in game - there will be a few types of objects (weapon, machine, tool, building etc) each ...
0
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0answers
22 views

Emscripten / webgl lazy rendering?

I compiled existing opengl es 2.0 code to webgl using emscripten. In the desktop version there is lazy rendering mechanism that only renders when required which is basically just saying invalidate ...
1
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1answer
65 views

building timers in strategy games

I've got a web-based strategy game in which you build a city. Coding is smooth, but I'm kind of hung up on how long it takes my buildings to build. I want to keep the user playing, but have them long ...
-1
votes
1answer
149 views

WebGL - Open URL in new tab? [closed]

How to open URL in new tab for WebGL? Tried Application.OpenURL("url"). But it's opens a tab in same window Thanks
1
vote
2answers
132 views

How is persistence managed by browser games?

I was wondering, when you play browser games you never seem to witness a page refresh, even if there is data being stored on the server. So how are databases handled by browser games. In my opinion ...
3
votes
1answer
120 views

What techniques are useful for modelling Character Actions via OOP? [duplicate]

I'm trying to rewrite a legacy php Browser-Based-Game so that it uses object oriented programming. I find it relatively easy to model concrete nouns, like: new Npc(), new Character(), new Account(), ...
1
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0answers
67 views

libgdx html part in browser only shows libgdx logo

I am trying to run HTML part of libgdx. I followed its official guide https://github.com/libgdx/libgdx/wiki/Project-setup,-running-&-debugging I have installed GWT plugin, I did GWT compile and ...
2
votes
1answer
89 views

Marketing a browser game with a specific audience

My issue is that I have extensively developed an online browser game, but mainly the marketing and independent developer guides tailor to action packed executable games. My game also tailors to a ...
5
votes
1answer
404 views

Porting a SFML game to the browser? [closed]

I've been messing around with SFML, it's my first experience with C++ and I'm enjoying it. But I'm wondering how to publish my game onto anything other than a native platform. Noting that this is my ...
1
vote
1answer
208 views

How should browser based muiltiplayer game state be syncronized using WebSockets and a Node.js backend?

I'm in the process of learning how to create browser based html5 games. I'd like to eventually be able to achieve a game with mechanics very similar to that of the game agar.io. I've been observing ...
1
vote
1answer
156 views

Can you have an embedded browser in Gamemaker:Studio

I am trying to make a sort of browser in gamemaker and I wanted to know how to embed a browser within a game. Are there any extensions I need to download?
1
vote
3answers
191 views

Browser-Based Game Design: Keeping track of NPC stats (Attack, Defense, Health, etc)

Hope this is a proper question to ask here. If not, I'd appreciate somebody pointing me to other game developer communities. Since I am creating my game by myself it'd be nice to communicate with ...
1
vote
0answers
78 views

Browser Game - Model or not Model

I'm planing on making a browser game just for fun and to improve my skills, but I have an issue regarding the Software Architecture of the game: I will be using an ORM to communicate with my database....
1
vote
2answers
484 views

which state to add main menu for simple browser game with phaser

In which state should I add the main menu, or should i make it into another separate state? My main confusion here is how I manipulate states properly. Im a phaser/gamedev noob and I dont know how to ...
1
vote
1answer
867 views

Category/genre name for games like: Ogame, Kings of Chaos, and Bitefight.?

I'm searching for a category name for games like: Ogame, Kings of Chaos, and Bitefight. When I learned about those, they were just called browser games, but today where we have the technology to ...
3
votes
2answers
306 views

Are sockets required when developing a browser based MMOG?

I'm in the very early phases of developing a browser based MMOG, kinda like this game but not as cartoonish and with more features. I'm an experienced web developer, yet not once have I ever used ...
2
votes
2answers
86 views

Allow Pushing|Boosting in free browser MMOGs? [closed]

There seems to be a set of rules (or game design criteria) common to free MMOGs, to encourage fair competition. One such rule is that each player may have only a single account (despite the difficulty ...
1
vote
2answers
1k views

Are web browser games like Travian/Tribal Wars based on asynchronous responses? [closed]

I'm coding in Python. Currently, with some group of people, we are making a decision about server-side language choice for our web-browser-based strategy game. I have some questions: Are games like ...
2
votes
1answer
101 views

How can I display Unity games in Flex?

We have tried the following methods to upload sample Unity3D build to a desktop application in Flex: HTML Loader, NavigateToURL, iFrame and resolvePath. But we only see the text content, not the 3D ...
2
votes
2answers
456 views

Increasing resources overtime for a browser-based game [duplicate]

I've been interested in developing a browser game ala OGame or Ikariam etc. Basically, a menu is displayed with your resources and, overtime, they increase depending on how advanced are you in the ...
3
votes
1answer
83 views

Mouse input and structure in JS [closed]

I am creating a simple concept where I have a small menu to choose a tool from and then I can click and drag to build. For example, I click on the rails tool and then I can click and move the mouse ...
-4
votes
1answer
1k views

How to set up a client-server architecture for a browser based game [closed]

I'm really curious about how to set up a game so like Hayday or Clash Of Clans, especially with regards towards the server-client architecture. How does one set up such an artitecture? What are the ...
2
votes
0answers
323 views

Any open source editor to make video games online without programming knowledge? [closed]

With Scratch we can create video games online, from its web platform, and publish them on the same web. I could download its source code and use it, as many others already did (see Scratch ...
9
votes
5answers
1k views

Turning a board game idea into a browser based, slow paced gameplay

Suppose I want to create a strategy game with global mutable state shared between all players (think game board). But unlike a board game, I don't want it to be real time action and/or turn-based. ...
1
vote
2answers
138 views

Can various browsers be assumed to maintain predictible state accurately in multiplayer online gaming?

With many games it is said that server will assume that clients keep track of the world accurately. Assuming this is true, for a browser based multiplier space invaders game you would only tell the ...
6
votes
1answer
236 views

SVG—rendering performance

I have created a jump'n'run browser-game based on SVG. The »World« grew large (~80px * ~20000px, before scaled to viewport height) and rendering went slow. In consequence I included a range searching ...
1
vote
1answer
76 views

SVG—Adding fire to the roket

as you might expect, I have got a game in development, including a main character—fortunately… This character is on the one hand represented by a bunch of Box2D bodies and on the other hand, ...
0
votes
0answers
536 views

Unity WebPlayer : WWW GET Requests fail in webplayer only, not in editor

My question is about my game requesting data from my server-side cloud-based storage (I have the option of free public Dropbox or Amazon S3) via GET and the WWW class, and it not working only in the ...
3
votes
3answers
201 views

How does server code modify game state on the server while still accepting additional server game calls

Question first, then explanation second. How can a webservice backend to a game modify and alter the server game state while the game simultaneously accepts webservice calls from other users of the ...
0
votes
2answers
312 views

How can I create a web player for a game engine?

This web player is for UDK and works very well without a browser plugin. I'm wondering how it's built. How can I build my own? My game engine is written in C++ language.
5
votes
1answer
2k views

How should I handle sprite creation for customizable 2D characters?

I'm want to create avatar animations (sprites) for a browser-based MMORPG. The player is able to customize the character, and the content changes often (new weapons, armors, and so on). How can I ...
1
vote
2answers
187 views

How to display top-down 2D online game [closed]

I'm new to game development (but not new to software development). As a personal/learning project, I'm designing an overhead-view 2D online RTS game (static, no scrolling). The first cut will pretty ...
1
vote
3answers
376 views

Ways to make my game world bigger without slowing users CPU

I've been developing my first game for a little while now, but I've found that I want to make the game world MUCH bigger. It's currently about 300*300 tiles, but has creatures and bad guys running ...
1
vote
1answer
238 views

How to simulate timed attacks in browser-based games?

In my MMORTS browser-based game, I want that all attacks be performed 7 minutes later after the player does it. So, when the player clicks on attack button, a countdown becomes visible to both the ...
0
votes
1answer
1k views

ASP.NET MVC & SQL Server vs. PHP & MySql

I'm going to develop a strategy browser-based game with ASP.NET MVC and SQL Server. However, as I explored the web to get some ideas and patterns from existing games, I found out that none of them ...
1
vote
1answer
836 views

How to develop a real-time game server for html5 web app?

I'm contemplating a graduate project proposal of developing a rather complex HTML5 game that requires real-time server communication. The premise of the actual game play is simple: 10 players battle ...
0
votes
1answer
168 views

What strategies can I use to update the visuals of my game to be more modern? [closed]

I'm making a browser strategy game. Now my problem is that I have a feeling that my design is dated. For now I have only used background colors and borders to make things look nice, but I have ...
-2
votes
3answers
803 views

Technologies and languages for Browser RTS game [closed]

I am trying to develop a multiplayer rts game. My question here is: which language is best suited for the server side of that game? My very first choices wolud be lower level languages, such as C++ or ...
3
votes
3answers
285 views

Game testing solutions?

I have a unity web browser game. Since I'm working on a small company with limited machines which are all of either 2GB RAM or 4 GB RAM with decent processors. I'd like to know if there are any web ...
-3
votes
2answers
2k views

How is good is Java as a language for browser based mmo games? [closed]

Somewhat related to Is Java viable for serious game development? I have decided to make a browser based mmo game. But the only programming language I know is Java. So I would like to know how good ...
0
votes
1answer
64 views

Need a Push in the right Direction [closed]

I know this been asked a millions of time. First off my Dabbled in a few languages,like Java,C#,Android,Python and unity even though that's not really a language.My Programming is Level as at far ...
4
votes
3answers
3k views

Will running cron jobs every minute a good practice?

I'm trying to create a browser-based game (made in PHP, MySQL, Js, HTML, and CSS) that is heavily dependent on user's actions being carried out after a certain amount of time passed whether online or ...
0
votes
1answer
235 views

Tips on building a real time multi player web platform + framework and/or tookit

I'm trying to develop a multi player game web app which basically should be able to achieve the following goals: Provide a game engine + framework/toolkit to let third party corporation integrate ...
3
votes
4answers
1k views

Why wouldn't one use Canvas for HTML 5 game development? [closed]

I'm just getting into the HTML 5 game development. I've discovered that some games seem to be created using just JS/CSS/HTML instead of the canvas. Since canvas seems to enjoy good browser ...
6
votes
2answers
199 views

What to do with old data?

I have a game - virtual soccer manager. It is browser based game. It is split into 'seasons' each of them takes around a half of a real year. The central game element is a soccer match, each team ...
2
votes
1answer
179 views

How do I generate paylines and pay dots for a slot game?

I'm working on a HTML5 slot game and am completely stuck on the pay lines and the dots that produce the lines from 1 end to the other. What's the logic behind generating a random number of dots (9-30)...
8
votes
5answers
2k views

Good technological solutions to build an ascii map and moving characters in a browser (like dwarf fortress)? [closed]

I'd like to build a webapp for my game website that involves using text characters to represent animals and people, and have them move around on map squares with independent (server driven) AI. So ...