Box2D is an open-source rigid-body 2D physics simulation library for games, written in C++, with ports in various languages

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Floating point precision issue with Box2D

I'm using Box2D and I am putting edge tiles as b2Bodies so that the tile world can have physics: The problem is that there are 3 b2_kinematic bodies under the player right beside each other. Every ...
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Box2D is not positioned on the sprite correctly LibGDX

I have a strange issue where my Box2D is not being positioned on the player correctly. Down is the picture: What I find more strange is that the Box2D is positioned correctly on the cloud that is ...
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AS3: limit objects to stage width?

I want to limit the creation of objects acording to the stage width. My method is the following: for (var i:int = 0; i<7; i++){ If I put something like this, it won't work for (var i:int = 0;...
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LibGDX: Issue with unitScale for Tiled and Box2D

I've got the following: I use a TiledMap (loaded from a .tmx), each tile 32x32 pixels in size and generate the Box2D bodies for collision from the TiledMap's ObjectLayer. That all works fine, no ...