Tagged Questions
0
votes
1answer
167 views
Ligdx Box2d : convert box2d coordinates into screen coordinates
I'm new in libgdx and i have a little problem. I created a body in box2d and i want to assign it a sprite; for that i need to get the position of the body,then insert into the main loop the updated ...
1
vote
1answer
122 views
How to handle sprite speed when objects move using Box2d?
I have a basic platformer using Box2d that works great. However, I now want to stop using my default square, and implement some running and jumping animations.
How can I ensure that:
When running, ...
2
votes
0answers
118 views
Letting the user draw a Polygon Body and Image
In my game, I want to provide the user with a drawing feature.
By free hand drawing, the user creates a polygon shape. Then, in my game implementation, I have to create a body for the found vertices ...
0
votes
1answer
1k views
Creating lots of sprites dynamically in libgdx
I´m creating Groups that contains Sprites and adding bodies with box2D, but when I create many of this my animation gets very slow. How can I handle it?
0
votes
0answers
546 views
Box2d : Sprite display not fit with body when rotated
I have recently achieved to render box2d Objects, and texture with sprites at where the box2d objects exists. But now I am facing another problem.
When I rotate the Box2D object, the sprite gets ...
0
votes
1answer
648 views
libgdx spite position relative to body
Apologies if this is a reiteration, as I couldn't find another discussion of this over the past couple days.
Issue:
I'm using libgdx and box2d, and I'm currently updating the sprite's position to ...
0
votes
2answers
2k views
Box2d and sprites
i have really little practice with box2d, but basically it seems to me that it is possible
to attach to every sprite (in a 2d game) a box2d shape (that is, a bounding box enclosing the sprite itself) ...

