LibGdx sprite rotation vs Box2D physics rotation problem Tearing my hair out on this one. I am an experienced software developer, but very new to LibGdx and Box2D development. I am writing a game ...
We are developing a 2D top down game with libgdx using the included box2d as physics engine. We don't want our bodies to accelerate but to instantly move with the wanted velocity. The bodies are ...
I have recently achieved to render box2d Objects, and texture with sprites at where the box2d objects exists. But now I am facing another problem. When I rotate the Box2D object, the sprite gets ...