Tagged Questions
3
votes
2answers
744 views
Determinism in multiplayer simulation with Box2D, and single computer
I wrote a small test car driving multiplayer game with Box2D using TCP server-client communcations.
I ran 1 instance of server.exe and 2 instance of client.exe on the same machine that I code and ...
4
votes
1answer
464 views
Multiplayer box2d networking for turn based game
I am currently in the planning stages for a 2D game for mobile devices
which I will be making in C++ using cocos2d-x. The game will be turn based and each turn will have a phase in which the physics ...
15
votes
4answers
3k views
Best strategy (tried and tested) for using Box2D in a real-time multiplayer game?
I am currently tackling real-time multiplayer physics updates for a game engine I am writing. My question is how best to use Box2D for networked physics. If I run the simulation on the server, should ...