0
votes
1answer
39 views

Creating a Player object in a physics engine

I have a working physics environment using Farseer - but how do I create a player object that can walk around? My current attempt involves applying forces to a rectangular body whenever keys are ...
0
votes
1answer
29 views

How can I create a character design that maintains a fixed rotation body, while allowing the body's “arm” to rotate 180 degrees?

I am attempting to create a 2d shooter in Farseer Physics on the Xbox360. I have a player body which has a fixed rotation, as I do not want the body to rotate at all during gameplay. I am now looking ...
1
vote
1answer
89 views

Farseer - Difference between Position, GetLocalVector, and GetWorldVector

I have used Box2D extensively, and am used to just calling body.GetPosition(). But Farseer does not have this. Instead it has a property Position, as well as methods GetLocalVector and GetWorldVector. ...
2
votes
1answer
332 views

Implementing a wheeled character controller

I'm trying to implement Boxycraft's character controller in XNA (with Farseer), as Bryan Dysmas did (minus the jumping part, yet). My current implementation seems to sometimes glitch in between two ...
6
votes
1answer
696 views

Farseer Physics: Ways to create a Body?

I want to create something similar to this using farsser and Kinect: https://vimeo.com/33500649 This is my implementation until now: http://www.youtube.com/watch?v=GlIvJRhco4U I have the outline ...
0
votes
0answers
138 views

Farseer non-colliding bodies affect eachother

I'm trying to use Farseer to make a tile engine, but bodies that are not colliding with a sprite are still having an effect on it. In this image there is a single sprite(the green box) and a single ...
1
vote
1answer
886 views

Drawing Shape in DebugView (Farseer)

As the title says, I need to draw a shape/polygon in Farseer using debugview. I have this piece of code which converts a Texture to polygon: //load texture that will represent the tray ...
1
vote
1answer
181 views

How to pin a body in case of collision in Box2D or Farseer?

I'm trying to get an understanding for the Box2D/Farseer physics engine by implementing a small air hockey simulation. There, I have the problem that the CPU player attacks the puck, kicks it, but ...
1
vote
3answers
982 views

Unable to find good parameters for behavior of a puck in Farseer

EDIT: I have tried all kinds of variations now. The last one was to adjust the linear velocity in each step: newVel = oldVel * 0.9f - all of this including your proposals kind of work, however in the ...
4
votes
3answers
663 views

IndexOutOfRangeException on World.Step after enabling/disabling a Farseer physics body?

Earlier, I posted a question asking how to swap fixtures on the fly in a 2D side-scroller using Farseer Physics Engine. The ultimate goal being that the player's physical body changes when the player ...
1
vote
2answers
597 views

How can I implement a “boost pad” with Farseer/Box2D physics?

I'm trying to implement a boost pad in my XNA game using the Farseer Physics Engine. (This question applies to Box2D too, I would be happy to port working Box2D code to C#.) By "boost pad", I mean an ...
9
votes
3answers
3k views

How do you do AI path following within a 2d physics engine like farseer/box2d?

I'm in the process of moving a 2d top down game I've been working on into a proper rigid body physics engine like Farseer. Up until now, I had just hacked together my own physics code where needed. ...
0
votes
2answers
544 views

Box2D/Farseer Collision Detection

I am looking for literature - or a simple explanation - on how the Farseer (and for that reason, the Box2D) collision detection system works - specifically the logic that comes after the broadphase ...
1
vote
1answer
670 views

Box2d/Farseer how to use the World object?

this question is primarily about farseer but as it is a wrapper around box2d i think it's relevant for both libraries. I'm in the beginning of developing a simple platform game, and I'm stuck as to ...
1
vote
1answer
565 views

What's the difference with how Box2D and Farseer behave in terms of collisions?

I've ported my engine to iOS and have been using the C++ version of Box2D. Everything runs fine except on collisions, it seems Box2D and Farseer handle collisions somewhat differently. Anyone know ...
4
votes
1answer
537 views

Issues with Polygon Fixtures in Farseer

I've been working with the Farseer Physics Engine to try and build a simple 2D, sidescrolling game. Creating basic rectangle blocks worked easily enough, but I discovered when I tried to create some ...
9
votes
2answers
1k views

How to implement 2d explosions that will cause damage taking into account covers and distance?

How can I implement a 2D explosion in a way that it will cause less damage to characters that hide behind crates or other cover? Ideally damage will depend on the strength of the cover (e.g. metal ...