Tagged Questions
2
votes
1answer
270 views
Implementing a wheeled character controller
I'm trying to implement Boxycraft's character controller in XNA (with Farseer), as Bryan Dysmas did (minus the jumping part, yet).
My current implementation seems to sometimes glitch in between two ...
5
votes
1answer
441 views
Farseer Physics: Ways to create a Body?
I want to create something similar to this using farsser and Kinect:
https://vimeo.com/33500649
This is my implementation until now:
http://www.youtube.com/watch?v=GlIvJRhco4U
I have the outline ...
0
votes
0answers
132 views
Farseer non-colliding bodies affect eachother
I'm trying to use Farseer to make a tile engine, but bodies that are not colliding with a sprite are still having an effect on it.
In this image there is a single sprite(the green box) and a single ...
1
vote
1answer
146 views
How to pin a body in case of collision in Box2D or Farseer?
I'm trying to get an understanding for the Box2D/Farseer physics engine by implementing a small air hockey simulation.
There, I have the problem that the CPU player attacks the puck, kicks it, but ...
1
vote
3answers
657 views
Unable to find good parameters for behavior of a puck in Farseer
EDIT:
I have tried all kinds of variations now. The last one was to adjust the linear velocity in each step: newVel = oldVel * 0.9f - all of this including your proposals kind of work, however in the ...
4
votes
3answers
533 views
IndexOutOfRangeException on World.Step after enabling/disabling a Farseer physics body?
Earlier, I posted a question asking how to swap fixtures on the fly in a 2D side-scroller using Farseer Physics Engine. The ultimate goal being that the player's physical body changes when the player ...
1
vote
2answers
488 views
How can I implement a “boost pad” with Farseer/Box2D physics?
I'm trying to implement a boost pad in my XNA game using the Farseer Physics Engine. (This question applies to Box2D too, I would be happy to port working Box2D code to C#.)
By "boost pad", I mean an ...
8
votes
3answers
2k views
How do you do AI path following within a 2d physics engine like farseer/box2d?
I'm in the process of moving a 2d top down game I've been working on into a proper rigid body physics engine like Farseer. Up until now, I had just hacked together my own physics code where needed.
...
0
votes
2answers
468 views
Box2D/Farseer Collision Detection
I am looking for literature - or a simple explanation - on how the Farseer (and for that reason, the Box2D) collision detection system works - specifically the logic that comes after the broadphase ...
1
vote
1answer
585 views
Box2d/Farseer how to use the World object?
this question is primarily about farseer but as it is a wrapper around box2d i think it's relevant for both libraries.
I'm in the beginning of developing a simple platform game, and I'm stuck as to ...
1
vote
1answer
464 views
What's the difference with how Box2D and Farseer behave in terms of collisions?
I've ported my engine to iOS and have been using the C++ version of Box2D. Everything runs fine except on collisions, it seems Box2D and Farseer handle collisions somewhat differently.
Anyone know ...
4
votes
1answer
457 views
Issues with Polygon Fixtures in Farseer
I've been working with the Farseer Physics Engine to try and build a simple 2D, sidescrolling game. Creating basic rectangle blocks worked easily enough, but I discovered when I tried to create some ...
7
votes
3answers
924 views
How to implement 2d explosions that will cause damage taking into account covers and distance?
How can I implement a 2D explosion in a way that it will cause less damage to characters that hide behind crates or other cover? Ideally damage will depend on the strength of the cover (e.g. metal ...
