1
vote
1answer
84 views

Farseer - Difference between Position, GetLocalVector, and GetWorldVector

I have used Box2D extensively, and am used to just calling body.GetPosition(). But Farseer does not have this. Instead it has a property Position, as well as methods GetLocalVector and GetWorldVector. ...
2
votes
1answer
73 views

Accessing other classes from a Box2D (farseer) body

I'm using Farseer for physics in a game, and have several key classes: Planet and PlanetProp. Each planet has a large circular body and a "field". This field is a large sensor around the body. ...
6
votes
1answer
681 views

Farseer Physics: Ways to create a Body?

I want to create something similar to this using farsser and Kinect: https://vimeo.com/33500649 This is my implementation until now: http://www.youtube.com/watch?v=GlIvJRhco4U I have the outline ...
4
votes
3answers
652 views

IndexOutOfRangeException on World.Step after enabling/disabling a Farseer physics body?

Earlier, I posted a question asking how to swap fixtures on the fly in a 2D side-scroller using Farseer Physics Engine. The ultimate goal being that the player's physical body changes when the player ...
1
vote
2answers
595 views

How can I implement a “boost pad” with Farseer/Box2D physics?

I'm trying to implement a boost pad in my XNA game using the Farseer Physics Engine. (This question applies to Box2D too, I would be happy to port working Box2D code to C#.) By "boost pad", I mean an ...