Tagged Questions
2
votes
1answer
56 views
Accessing other classes from a Box2D (farseer) body
I'm using Farseer for physics in a game, and have several key classes: Planet and PlanetProp. Each planet has a large circular body and a "field". This field is a large sensor around the body. ...
5
votes
1answer
462 views
Farseer Physics: Ways to create a Body?
I want to create something similar to this using farsser and Kinect:
https://vimeo.com/33500649
This is my implementation until now:
http://www.youtube.com/watch?v=GlIvJRhco4U
I have the outline ...
4
votes
3answers
546 views
IndexOutOfRangeException on World.Step after enabling/disabling a Farseer physics body?
Earlier, I posted a question asking how to swap fixtures on the fly in a 2D side-scroller using Farseer Physics Engine. The ultimate goal being that the player's physical body changes when the player ...
1
vote
2answers
494 views
How can I implement a “boost pad” with Farseer/Box2D physics?
I'm trying to implement a boost pad in my XNA game using the Farseer Physics Engine. (This question applies to Box2D too, I would be happy to port working Box2D code to C#.)
By "boost pad", I mean an ...