-1
votes
1answer
49 views

What's the difference between Box2D and tweening?

It seems like Box2D can be used to move sprites across the screen, so how does this differ from tweening? Is it that Box2D is for physical collision detections and tweening is just animations?
0
votes
0answers
129 views

Impact js Multibody entities with animations

I have a simple impactjs project working with box2d. just a "car" that can run over some rough terrain. I would like to have the wheels spin though. I know I could accomplish this with a sprite sheet ...
1
vote
1answer
170 views

How to handle sprite speed when objects move using Box2d?

I have a basic platformer using Box2d that works great. However, I now want to stop using my default square, and implement some running and jumping animations. How can I ensure that: When running, ...
1
vote
1answer
1k views

Connecting 2D skeletal animation to physics engine

I'd like to use skeletal animations in my 2D game, and since I already use Box2D as the physics engine, I'd like to enable (but not enforce) ragdoll animations as well. I need some help in figuring ...
2
votes
1answer
947 views

cocos2d: syncing CCAnimation frames with Box2d Shape manipulations

my cocos2d game currently has a ccsprite attached to a box2d body. during the game i apply different CCAnimations on my sprite, i would like to perform certain manipulations to the box2d body ...