It seems like Box2D can be used to move sprites across the screen, so how does this differ from tweening? Is it that Box2D is for physical collision detections and tweening is just animations?
I have a simple impactjs project working with box2d. just a "car" that can run over some rough terrain. I would like to have the wheels spin though. I know I could accomplish this with a sprite sheet ...
I have a basic platformer using Box2d that works great. However, I now want to stop using my default square, and implement some running and jumping animations. How can I ensure that: When running, ...
I'd like to use skeletal animations in my 2D game, and since I already use Box2D as the physics engine, I'd like to enable (but not enforce) ragdoll animations as well. I need some help in figuring ...
my cocos2d game currently has a ccsprite attached to a box2d body. during the game i apply different CCAnimations on my sprite, i would like to perform certain manipulations to the box2d body ...