I've been following this tutorial: Understanding Steering Behaviors: Collision Avoidance but I'm having trouble implementing one of the functions correctly in Unity, here's the code: private ...
Unity3d: Box collider attached to animated FBX models through scripts at run-time have wrong dimension
I have several scripts attached to static and non static models of my scene. All models are instantiated at run-time (and must be instantiated at run-time because I'm procedural building the scene). ...