I'm attempting to speed up box-to-box collision checks by first testing if two spheres large enough to encompass each (respectively) would collide (because I'm using separating axis theorem and it's ...
I have a collision method which seems like it would work, and it does, but the bounding sphere is always at 0, 0, 0. How do I fix this? Any more code and or details are avaliable upon request. Any ...
I have a terrain with geometry that is fairly ridged. I needed to make sure the player didn't enter the world geometry, so I used sphere-triangle intersections (after narrow down of which tris to ...
I'm writing a 2d game and have a question regarding the use of bounding spheres. I'm kind of OK with the math, but I'm confused about one thing. To work out the distance between the 2 centre points ...