The smallest box shape that fully encloses a 3D mesh. They are usually used for things like broad phase culling, a technique to do an initial an coarse check for which parts of a 3D scene to include for rendering or collision detection.

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42 views

XNA SoundEffect won't stop playing

For my HND I've got to re-create Frogger, and everything was going swell until I tried adding some collision detection and sound. Whenever my player intersects a vehicle, the sound file just starts ...
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86 views

How to get all points within a box?

What is the fastest way to get all of the points within a bounding box? If I had an ArrayList<Point>, and they weren't mapped to coordinates, would I have to loop through every point to see if ...
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201 views

Bounding Box in Monogame for mouse picking - Ray perspective

My mouse ray is screwing up precision. I don't really know how to fix it, maybe you guys can help. problem : (5.6mg gif) https://www.dropbox.com/s/v0z67afso88hsd1/perspective_ray.gif how i create ...
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140 views

How to place an object so that it does not overlap the objects in my scene?

In my game, the user has to click at a point to place an object (mesh). I can cast a ray and find the horizontal point where the object can be translated and then attached to rootNode to display it. ...
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299 views

Bounding Boxes and XNA

So heres some straight up code for you: BoundingBox b = new BoundingBox( Vector3.Up + Vector3.Right + Vector3.Forward, Vector3.Down + Vector3.Backward + Vector3.Left); BoundingBox bb = new ...
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2answers
72 views

Stuttering Character When Colliding With Wall XNA 4.0 Help!

I'm trying to make a platformer game without tiles. I've made a collision handler to handle collision between Player and Stage(platform)and a collision checker, here's the code: public void ...
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54 views

Organization of world/eye/clip bounding volumes for ray picking

I currently have objects defined in world coordinates and also other "overlay" type objects defined in eye or clip space. I want to be able to select objects (ray picking) from both the overlay or ...
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1answer
72 views

Calculate an approximate distance between two rigid bodies or OOB

Is there any easy way to get an approximate distance between two OOB? I searched around and people talk about GJK algorithm, however I don't see it returning the distance between two convex objects ...
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53 views

Mouse RayCast quadTree in XNa

Hallo i have quadTree terain and every quadNode have BBox.I have made function to return center of hitted quadNode BBox. But it's returns my bad calculations..... I have pitchedYawRoll camera ,it's ...
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0answers
36 views

Bounding box should rotate - Skews instead [duplicate]

I have a method to rotate a sprite's bounding box around the center of the sprite (the sprite rotates and I need the bounding box to rotate with it. The sprite is rectangular). Instead of being ...
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78 views

How to resolve OBB collision penetration?

I would think this is a common issue, but I couldn't find an answer that helped me. Help would be appreciated. In my game I have rectangular objects. They have rotating bounding box, aka not AABB but ...
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How do i create a Xna 4.0 Creating BoundyBox [closed]

I understand what other people have done and when creating it myself it just seems to go wrong or the version is different so doesn't work in first place. Any easy code for this?