I'm working on a level-based survival game and I want to design my scenes in Maya and export them as a single model (with multiple meshes) into XNA. My problem is that when I try to create Bounding ...
I have a bounding box in model space and I want to intersect it with a ray. I have tried to transform the ray like this. Rotating and scaling works well, but transition does not. Here is my code: ...
I'm thinking that the straight-forward way would be to just iterate through the objects and just find the maximum and minimum coordinates on each axis, but this seems a little bit unoptimal. Is there ...
I've been reading about collision detection and I saw that the first part was a coarse detection which generates possible contacts using bounding box hierarchies. I understand the concept of ...
I have a 3d moving box and a stationary box. I can detect collisions ok but now I would like to slide the moving box against the stationary box as a collision response. For this I need the normal of ...
I have two object-aligned bounding boxes (i.e. not axis aligned, they rotate with the object). I'd like to know if two object-aligned boxes overlap. (Edit: note - I'm using an axis-aligned bounding ...
I'm making a simple platformer, and I wanted simple collision handling. So I gave all my objects an AABB hitbox and tried to resolve collisions. However, I can't get it to work. My main character has ...
I am having some trouble making bounding boxes for my models I am using within XNA 4.0. The way it was done in XNA 3.1 seems to be obsolete as you can no longer access parameters that were used before ...
Assume that each Box object has the properties x, y, width, height and have their origin at their center, and that neither the objects nor the bounding boxes rotate.