The smallest box shape that fully encloses a 3D mesh. They are usually used for things like broad phase culling, a technique to do an initial an coarse check for which parts of a 3D scene to include for rendering or collision detection.

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8
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2answers
4k views

2D object-aligned bounding-box intersection test

I have two object-aligned bounding boxes (i.e. not axis aligned, they rotate with the object). I'd like to know if two object-aligned boxes overlap. (Edit: note - I'm using an axis-aligned bounding ...
5
votes
4answers
6k views

2D AABB collision response

I'm making a simple platformer, and I wanted simple collision handling. So I gave all my objects an AABB hitbox and tried to resolve collisions. However, I can't get it to work. My main character has ...
6
votes
1answer
10k views

How do i create bounding boxes with XNA 4.0?

I am having some trouble making bounding boxes for my models I am using within XNA 4.0. The way it was done in XNA 3.1 seems to be obsolete as you can no longer access parameters that were used before ...
29
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9answers
24k views

What is the fastest way to work out 2D bounding box intersection?

Assume that each Box object has the properties x, y, width, height and have their origin at their center, and that neither the objects nor the bounding boxes rotate.