Hello guys so I'm implementing this mouse manager to be able to pick up objects. My application uses mainly textured quads in 3d space. I'm using bounding boxes in monogame to do so, however my ...
I have a game object with a sprite that can rotate. It's a rectangle. I need its bounding box to rotate with it. How do I make sure that they can both rotate, but they're always both at the same ...
I have a method to rotate a sprite's bounding box around the center of the sprite (the sprite rotates and I need the bounding box to rotate with it. The sprite is rectangular). Instead of being ...
I can see this has been asked before in various ways. I am struggling to work it out though hence asking again. 2d sprite that moves and rotates. I'm looking to contain it in a bounding box as it ...