What is the fastest way to get all of the points within a bounding box? If I had an ArrayList<Point>, and they weren't mapped to coordinates, would I have to loop through every point to see if ...
I have a method to rotate a sprite's bounding box around the center of the sprite (the sprite rotates and I need the bounding box to rotate with it. The sprite is rectangular). Instead of being ...
I'm experimenting with Scene2D to see if it fits fot the game I want to develop. Say I have an Actor with the origin in the center of its TextureRegion. My setup method contains this code: float ...
I am at the stage of my development process where I want to implement collision. Now I can think of a simple way of doing it, if the camera's x, y or z are inside the position of a certain cube then ...
How would I check if an object is inside the bounds of an isometric chunk? for example I have a player and I want to check if its inside the bounds of this isometric chunk. I draw the isometric ...