Tagged Questions
5
votes
2answers
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What's the reason behind collision-boxes?
I was surprised that some games use extra models called collision-boxes for collision. What is the benefit of doing so? Can't we calculate collisions between the vertices of any game model? Is this ...
5
votes
3answers
3k views
Efficient Tile-based collision detection for a lot of squares?
currently I am working on my own take of a tile-based game (think Terraria, but less fantastical (I think that's a word? Sorry if it isn't)).
Anyway, I currently have collision detection working ...