Is there a book or Website concerning the history of console-style RPGs like Dragon Quest, Final Fantasy etc., similar to the series on The History of Computer Role-Playing Games by Matt Barton or his ...
I hear that the console game platforms have strict requirements for their games. For example I just read an answer that stated loading screens must have an animation on them so that the game doesn't ...
What means do you use to get your game dev book fix? Do you pony up the big bucks for the thick books, or do you budget yourself and buy one at a time, or do you rent or limit yourself only to your ...
Let's make a list of the best books that every game developer should read. Each answer should have a single book (by title and optionally author), a link to buy the book, and a short synopsis of what ...
I've been developing a modification for the Source engine for well over a year, but am now facing some troubles with the weapons, gamemovement (player physics) and player feedback from explosives. ...
How do a characters designed for a game differ from characters made for books or movies? When a book or a movie is converted into a game, what are the differences and similarities that have to be ...
Posting this question here rather than SO because of it's relevance with game development. My dilemma is this: It is currently my summer vacation after my first semester of CompSci and I have learned ...
I have some experience in creating, however I like to have some well written reference material to help me produce better products. Are there any game design books that are not aimed at a particular ...
Are there any good resources for learning about game architectures? I am looking for high level overviews of different architectures. I tend to find information about the various pieces of a game such ...
Are there good free ebooks on game development? I don't care if they are theoretical or technology specific, I want to start reading one free book that worth it.
Where can I find information on the legal or business aspects of running a game production company?
Based on Why is so hard to develop a MMO?: Networked game development is not trivial; there are large obstacles to overcome in not only latency, but cheat prevention, state management and load ...