I've heard that the book Real-Time Collision Detection is not for beginners and that I have to know algorithms, be strong in math and know some computational geometry. Are there any recommended books ...
I'm looking for a good beginners' book on the subject of physics in game development. Something that focuses on 2D games would be preferable.
A little background for myself. I am relatively experienced with 3rd part physics engines such as Havok, Box2D, Bullet and have successfully integrated them in custom engine(s). I have also made a ...