I found this book but it talks about an SDK created by the author rather than pure simple OpenGL ES 2.0; this sounds more like a commercial to me than a good book for programming. I would like to ...
I started my journey to learn games programming from the scratch (I'm a software developer but not in gaming field), I'm targeting iOS games development. Currently I'm ready "O'reilly iPhone Game ...
I was wondering if someone has read both the: iPhone 3D Programming And OpenGL ES 2.0 books and have an opinion if one is better than the other? I'm basically wanting to get into doing 3D ...