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2
votes
2answers
85 views

Is there any quick and easy way to make all bodies visible with Farseer physics engine for XNA?

I just want to be able to see all my bodies on the screen for debugging purposes and i cant think of an easy way, for example i have make some edge fixtures with curved arcs attached and i just want ...
1
vote
2answers
284 views

Dynamic body implementation

I am writing a 2D game where one of the characters has some very particular requirements. This character is a body with no particular shape (similar to a fluid, but not so much), it has to be able to ...
1
vote
2answers
604 views

How to move a static Body in Farseer 3.2 using touchpad

I'm developing a 2D game for windows phone using Xna and Farseer library. For now I have two objects/bodies. One is falling from the top and the other one which is static is at the button of the ...
1
vote
5answers
541 views

Errors happen when using World.destroyBody( Body body )

on Android application using libgdx, when I use World.destroyBody( Body body ) method, once in a while the application suddenly shuts down. Is there some setting I need to do with body collision or ...
0
votes
1answer
759 views

removing box2d objects before collision occurs

I am having a problem with a collision detection between the character and items, both created as box2d objects. What I am trying to do is to delete the item or remove item from the collision method ...
0
votes
1answer
648 views

libgdx spite position relative to body

Apologies if this is a reiteration, as I couldn't find another discussion of this over the past couple days. Issue: I'm using libgdx and box2d, and I'm currently updating the sprite's position to ...
2
votes
1answer
377 views

Box2D/Farseer - Moving fixtures on a Static Body

I am attempting to create a Pool of Fixtures, in order to reduce memory consumption. My problem is that when I attempt to return a Fixture to the Pool and re-assign its position on the Parent Body, ...