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Two pass blur shader using libgdx tile map renderer

I am trying to apply the following technique: blur effect using two pass shader to my libgdx game using the OrthogonalTiledMapRenderer. The idea is to blur the background wich is also a tilemap but ...
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472 views

Variance shadow maps don't want to render properly

I've implemented VSM (and also ESM) in my engine but results are for me not as I expected and saw in many examples published on network. I set filtering of shadow maps to GL_LINEAR but when I compare ...
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0answers
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How to have a gradient blur in objects on Unity?

This is related to a previous question I've asked here: How to blur entire scene but a specific spot in Unity? At the time I managed to solve my problem with a "hard" cutoff on the blurred and ...
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LibNoise: how to blur hard edges? (C# port)

Consider the following code that generates a base mask for an island: // gradient to ensure we do not end up with land on the edges. // this adds a black area alogn the edges, ...
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137 views

Gaussian blur not working correctly

So pretty much I tried to add a gaussian blur to something I am making and it is acting oddly. The setup is like: [All framebuffers are cleared to rgba(0,0,0,0), normal blend enabled] Draw some solid ...