Tagged Questions
1
vote
1answer
155 views
Blur gets displaced compared to original image
I have implemented a SSAO and I'm using a blur step to smooth it out. The problem is that the blurred texture is slightly displaced compared to the original. I'm blurring using a 4x4 kernel since that ...
2
votes
2answers
612 views
Optimizing gaussian blur with linear filtering
There's a few (here, and here) gaussian blur tutorials out there suggesting that you can essentially cut the number of texture lookups in a gaussian blur shader in half by exploiting the GPU's ...
3
votes
1answer
590 views
Motion blur is blurring static stuff
I made a motion blur using OpenGL immediate mode, basically it involves saving screen to texture, then rendering blended texture back (let's skip the details) with something like this:
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