1
vote
0answers
40 views

Grid patter appear over bloom when resolution is lower than 1366x768

The bloom post process in our engine is done via consecutive downscaling of the treshhold texture down to 1/64x1/64 of the main size. Every texture we use is R16G16B16A16 FP16. Afterwards, we ...
1
vote
1answer
195 views

Blur offset artifacts

I have simple blur shader which I calculate offsets in: Piece of vertex shader: output.texCoord1 = input.tex + float2( texelSize * -4.0f, 0.0f ); output.texCoord12 = input.tex + float2( texelSize * ...